Removed maximum number of clients
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@@ -157,9 +157,9 @@ extern DECLSPEC void SDLCALL SDLNet_TCP_Close(TCPsocket sock);
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/***********************************************************************/
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/* The maximum channels on a a UDP socket */
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#define SDLNET_MAX_UDPCHANNELS 150
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#define SDLNET_MAX_UDPCHANNELS 32
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/* The maximum addresses bound to a single UDP socket channel */
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#define SDLNET_MAX_UDPADDRESSES 1
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#define SDLNET_MAX_UDPADDRESSES 4
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typedef struct _UDPsocket *UDPsocket;
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typedef struct {
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@@ -22,9 +22,11 @@
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#ifndef CLIENTENTRY_HPP_
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#define CLIENTENTRY_HPP_
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#include "SDL_net/SDL_net.h"
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struct ClientEntry {
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int index;
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int channel;
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IPaddress address;
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int playerIndex;
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};
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@@ -1,7 +1,6 @@
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OUTDIR=out
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all: $(OUTDIR)
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$(MAKE) -C SDL_net
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$(MAKE) -C codebase
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$(MAKE) -C common
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