Filled out some barrier stuff

This commit is contained in:
2016-04-03 21:27:48 +10:00
parent f23b929f8a
commit 235f3b57e0
7 changed files with 221 additions and 13 deletions
+102
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@@ -0,0 +1,102 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "barrier_api.hpp"
#include "barrier_data.hpp"
#include "entity_api.hpp"
static int setScript(lua_State* L) {
BarrierData* barrier = static_cast<BarrierData*>(lua_touserdata(L, 1));
luaL_unref(L, LUA_REGISTRYINDEX, barrier->GetScriptReference());
barrier->SetScriptReference(luaL_ref(L, LUA_REGISTRYINDEX));
return 0;
}
static int getScript(lua_State* L) {
BarrierData* barrier = static_cast<BarrierData*>(lua_touserdata(L, 1));
lua_pushinteger(L, barrier->GetScriptReference());
lua_gettable(L, LUA_REGISTRYINDEX);
return 1;
}
static int setTag(lua_State* L) {
BarrierData* barrier = static_cast<BarrierData*>(lua_touserdata(L, 1));
barrier->SetTag(lua_tostring(L, 2), lua_tostring(L, 3));
return 0;
}
static int getTag(lua_State* L) {
BarrierData* barrier = static_cast<BarrierData*>(lua_touserdata(L, 1));
lua_pushstring(L, barrier->GetTag(lua_tostring(L, 2)).c_str());
return 1;
}
static int setInstance(lua_State* L) {
BarrierData* barrier = static_cast<BarrierData*>(lua_touserdata(L, 1));
barrier->SetInstanceIndex(lua_tointeger(L, 2));
return 0;
}
static int getInstance(lua_State* L) {
BarrierData* barrier = static_cast<BarrierData*>(lua_touserdata(L, 1));
lua_pushinteger(L, barrier->GetInstanceIndex());
return 1;
}
static const luaL_Reg barrierLib[] = {
{"SetScript", setScript},
{"GetScript", getScript},
{"SetTag", setTag},
{"GetTag", getTag},
{"SetInstance", setInstance},
{"GetInstance", getInstance},
{nullptr, nullptr}
};
LUAMOD_API int openBarrierAPI(lua_State* L) {
//get the parent table
luaL_requiref(L, TORTUGA_ENTITY_API, openEntityAPI, false);
//the local table
luaL_newlib(L, barrierLib);
//merge the local table into the parent table
lua_pushnil(L); //first key
while(lua_next(L, -2)) {
//copy the key-value pair
lua_pushvalue(L, -2);
lua_pushvalue(L, -2);
//push the copy to the parent table
lua_settable(L, -6);
//pop the original value before continuing
lua_pop(L, 1);
}
//remove the local table, leaving the expanded parent table
lua_pop(L, 1);
return 1;
}
+27
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@@ -0,0 +1,27 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "lua.hpp"
#define TORTUGA_BARRIER_API "barrier"
LUAMOD_API int openBarrierAPI(lua_State* L);
+55 -2
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@@ -21,10 +21,63 @@
*/
#include "barrier_data.hpp"
BarrierData::BarrierData(int i): Entity::Entity("barrier") {
instanceIndex = 0;
#include <sstream>
BarrierData::BarrierData(int i):
Entity::Entity("barrier")
{
//
}
BarrierData::~BarrierData() {
//
}
int BarrierData::Update(lua_State* L) {
int ret = 0;
if (scriptRef != 0) {
//Call the script reference
lua_pushinteger(L, scriptRef);
lua_gettable(L, LUA_REGISTRYINDEX);
lua_pushlightuserdata(L, reinterpret_cast<void*>(this));
//check for errors
if(lua_pcall(L, 1, 1, 0) != LUA_OK) {
std::ostringstream msg;
msg << "Error running creature script: " << lua_tostring(L, -1);
lua_pop(L, 1);
throw(std::runtime_error(msg.str()));
}
ret += lua_tonumber(L, -1);
}
Entity::Update();
return ret;
}
int BarrierData::SetScriptReference(int i) {
return scriptRef = i;
}
int BarrierData::GetScriptReference() {
return scriptRef;
}
std::string BarrierData::SetTag(std::string key, std::string value) {
return tags[key] = value;
}
std::string BarrierData::GetTag(std::string key) {
return tags[key];
}
int BarrierData::SetInstanceIndex(int i) {
return instanceIndex = i;
}
int BarrierData::GetInstanceIndex() const {
return instanceIndex;
}
+20 -4
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@@ -23,14 +23,30 @@
#include "entity.hpp"
#include "lua.hpp"
#include <map>
#include <string>
class BarrierData: public Entity {
public:
BarrierData(int instanceIndex);
~BarrierData();
private:
int instanceIndex = -1;
int Update(lua_State*);
//for displaying the status of combatants: 0 empty, 1 green, 2 red
int slotData[8];
int SetScriptReference(int);
int GetScriptReference();
std::string SetTag(std::string key, std::string value);
std::string GetTag(std::string key);
int SetInstanceIndex(int i);
int GetInstanceIndex() const;
private:
int scriptRef = LUA_NOREF;
std::map<std::string, std::string> tags;
int instanceIndex = -1;
};
+11 -4
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@@ -29,13 +29,20 @@ BarrierManager::~BarrierManager() {
UnloadAll();
}
void BarrierManager::Update() {
//
//arg: a list of barriers to be updated in the clients
void BarrierManager::Update(std::list<std::pair<const int, BarrierData*>>* barrierList) {
int ret;
for (auto& it : elementMap) {
ret = it.second.Update(lua);
if (ret) {
barrierList->push_back(std::pair<const int, BarrierData*>(it.first, &it.second));
}
}
}
int BarrierManager::Create() {
int BarrierManager::Create(int instanceIndex) {
//implicitly create the new object
elementMap.emplace( std::pair<int, BarrierData>(counter, BarrierData(-1)) );
elementMap.emplace( std::pair<int, BarrierData>(counter, BarrierData(instanceIndex)) );
//TODO: do various things like saving to the database
return counter++;
+3 -2
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@@ -27,6 +27,7 @@
#include "sqlite3.h"
#include <algorithm>
#include <list>
#include <map>
class BarrierManager {
@@ -35,9 +36,9 @@ public:
~BarrierManager();
//common public methods
void Update();
void Update(std::list<std::pair<const int, BarrierData*>>* barrierList);
int Create();
int Create(int instanceIndex);
void Unload(int uid);
void UnloadAll();
+2
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@@ -37,6 +37,7 @@
#include "lua.hpp"
#include "entity_api.hpp"
#include "barrier_api.hpp"
#include "character_api.hpp"
#include "character_manager_api.hpp"
#include "region_api.hpp"
@@ -68,6 +69,7 @@ static const luaL_Reg loadedlibs[] = {
//these libs are preloaded and must be required before used
static const luaL_Reg preloadedlibs[] = {
{TORTUGA_ENTITY_API, openEntityAPI}, //required by derived classes
{TORTUGA_BARRIER_API, openBarrierAPI},
{TORTUGA_CHARACTER_API, openCharacterAPI},
{TORTUGA_CHARACTER_MANAGER_API, openCharacterManagerAPI},
{TORTUGA_CREATURE_API, openCreatureAPI},