Split up the serial code, but had to gut it in the process
Since the contents of the packets are different than before, I decided to gut the serialization code. I'll reimplement the internals soon.
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "serial.hpp"
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#include "serial_util.hpp"
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void serializeStatistics(Statistics* stats, void* buffer) {
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//integers
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SERIALIZE(buffer, &stats->level, sizeof(int));
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SERIALIZE(buffer, &stats->exp, sizeof(int));
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SERIALIZE(buffer, &stats->maxHP, sizeof(int));
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SERIALIZE(buffer, &stats->health, sizeof(int));
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SERIALIZE(buffer, &stats->maxMP, sizeof(int));
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SERIALIZE(buffer, &stats->mana, sizeof(int));
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SERIALIZE(buffer, &stats->attack, sizeof(int));
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SERIALIZE(buffer, &stats->defence, sizeof(int));
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SERIALIZE(buffer, &stats->intelligence, sizeof(int));
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SERIALIZE(buffer, &stats->resistance, sizeof(int));
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SERIALIZE(buffer, &stats->speed, sizeof(int));
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//floats
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SERIALIZE(buffer, &stats->accuracy, sizeof(float));
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SERIALIZE(buffer, &stats->evasion, sizeof(float));
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SERIALIZE(buffer, &stats->luck, sizeof(float));
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}
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void deserializeStatistics(Statistics* stats, void* buffer) {
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//integers
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DESERIALIZE(buffer, &stats->level, sizeof(int));
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DESERIALIZE(buffer, &stats->exp, sizeof(int));
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DESERIALIZE(buffer, &stats->maxHP, sizeof(int));
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DESERIALIZE(buffer, &stats->health, sizeof(int));
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DESERIALIZE(buffer, &stats->maxMP, sizeof(int));
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DESERIALIZE(buffer, &stats->mana, sizeof(int));
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DESERIALIZE(buffer, &stats->attack, sizeof(int));
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DESERIALIZE(buffer, &stats->defence, sizeof(int));
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DESERIALIZE(buffer, &stats->intelligence, sizeof(int));
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DESERIALIZE(buffer, &stats->resistance, sizeof(int));
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DESERIALIZE(buffer, &stats->speed, sizeof(int));
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//floats
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DESERIALIZE(buffer, &stats->accuracy, sizeof(float));
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DESERIALIZE(buffer, &stats->evasion, sizeof(float));
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DESERIALIZE(buffer, &stats->luck, sizeof(float));
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}
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