Split up the serial code, but had to gut it in the process
Since the contents of the packets are different than before, I decided to gut the serialization code. I'll reimplement the internals soon.
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef SERIALIZE_HPP_
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#define SERIALIZE_HPP_
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#include "serial_packet.hpp"
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#include "region.hpp"
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#include "statistics.hpp"
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//Primary interface functions
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void serializePacket(SerialPacketBase*, void* dest);
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void deserializePacket(SerialPacketBase*, void* src);
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void serializeType(SerialPacketBase*, void*);
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void deserializeType(SerialPacketBase*, void*);
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//utility functions, exposed
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void serializeCharacter(CharacterPacket*, void*);
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void serializeClient(ClientPacket*, void*);
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void serializeCombat(CombatPacket*, void*);
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void serializeEnemy(EnemyPacket*, void*);
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void serializeRegionFormat(RegionPacket*, void*);
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void serializeRegionContent(RegionPacket*, void*);
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void serializeServer(ServerPacket*, void*);
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void serializeStatistics(Statistics*, void*);
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void deserializeCharacter(CharacterPacket*, void*);
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void deserializeClient(ClientPacket*, void*);
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void deserializeCombat(CombatPacket*, void*);
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void deserializeEnemy(EnemyPacket*, void*);
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void deserializeRegionFormat(RegionPacket*, void*);
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void deserializeRegionContent(RegionPacket*, void*);
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void deserializeServer(ServerPacket*, void*);
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void deserializeStatistics(Statistics*, void*);
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/* DOCS: Keep the PACKET_BUFFER_SIZE up to date
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* DOCS: REGION_CONTENT is currently the largest type of packet, read more
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* map content: REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizoeof(region::type_t)
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* map format: sizeof(int) * 3
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* metadata: sizeof(SerialPacket::Type)
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*/
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constexpr int PACKET_BUFFER_SIZE = REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + sizeof(int) * 3 + sizeof(SerialPacketType);
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#endif
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