Spliced in updates to the scene system; program compiles & runs, player's don't move

This commit is contained in:
Kayne Ruse
2013-06-04 20:20:56 +10:00
parent 783e8928d6
commit 231db701e4
19 changed files with 147 additions and 116 deletions
+10 -10
View File
@@ -18,21 +18,21 @@ class TestSystems : public BaseScene {
public:
//Public access members
TestSystems(ConfigUtility*, SurfaceManager*, UDPNetworkUtility*);
virtual ~TestSystems();
~TestSystems();
protected:
//Frame loop
virtual void FrameStart();
virtual void FrameEnd();
virtual void Update();
virtual void Render(SDL_Surface* const);
void FrameStart();
void Update(double delta);
void FrameEnd();
void Render(SDL_Surface* const);
//Event handlers
virtual void MouseMotion(SDL_MouseMotionEvent const&);
virtual void MouseButtonDown(SDL_MouseButtonEvent const&);
virtual void MouseButtonUp(SDL_MouseButtonEvent const&);
virtual void KeyDown(SDL_KeyboardEvent const&);
virtual void KeyUp(SDL_KeyboardEvent const&);
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//utilities
void NewPlayer(int index, std::string avatarName, int x, int y);