Spliced in updates to the scene system; program compiles & runs, player's don't move
This commit is contained in:
+10
-10
@@ -18,21 +18,21 @@ class TestSystems : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
TestSystems(ConfigUtility*, SurfaceManager*, UDPNetworkUtility*);
|
||||
virtual ~TestSystems();
|
||||
~TestSystems();
|
||||
|
||||
protected:
|
||||
//Frame loop
|
||||
virtual void FrameStart();
|
||||
virtual void FrameEnd();
|
||||
virtual void Update();
|
||||
virtual void Render(SDL_Surface* const);
|
||||
void FrameStart();
|
||||
void Update(double delta);
|
||||
void FrameEnd();
|
||||
void Render(SDL_Surface* const);
|
||||
|
||||
//Event handlers
|
||||
virtual void MouseMotion(SDL_MouseMotionEvent const&);
|
||||
virtual void MouseButtonDown(SDL_MouseButtonEvent const&);
|
||||
virtual void MouseButtonUp(SDL_MouseButtonEvent const&);
|
||||
virtual void KeyDown(SDL_KeyboardEvent const&);
|
||||
virtual void KeyUp(SDL_KeyboardEvent const&);
|
||||
void MouseMotion(SDL_MouseMotionEvent const&);
|
||||
void MouseButtonDown(SDL_MouseButtonEvent const&);
|
||||
void MouseButtonUp(SDL_MouseButtonEvent const&);
|
||||
void KeyDown(SDL_KeyboardEvent const&);
|
||||
void KeyUp(SDL_KeyboardEvent const&);
|
||||
|
||||
//utilities
|
||||
void NewPlayer(int index, std::string avatarName, int x, int y);
|
||||
|
||||
Reference in New Issue
Block a user