Spliced in updates to the scene system; program compiles & runs, player's don't move

This commit is contained in:
Kayne Ruse
2013-06-04 20:20:56 +10:00
parent 783e8928d6
commit 231db701e4
19 changed files with 147 additions and 116 deletions
+6 -4
View File
@@ -7,15 +7,17 @@
#include "surface_manager.hpp"
#include "image.hpp"
#include <ctime>
#include <chrono>
class Splash : public BaseScene {
public:
Splash(ConfigUtility*, SurfaceManager*);
virtual ~Splash();
~Splash();
protected:
virtual void RunFrame();
typedef std::chrono::high_resolution_clock Clock;
void RunFrame(double delta);
void RenderFrame() {};
void LoadResources();
@@ -25,7 +27,7 @@ protected:
//members
bool loaded = false;
time_t start = clock();
Clock::time_point start = Clock::now();
Image* logo = nullptr;
};