Spliced in updates to the scene system; program compiles & runs, player's don't move

This commit is contained in:
Kayne Ruse
2013-06-04 20:20:56 +10:00
parent 783e8928d6
commit 231db701e4
19 changed files with 147 additions and 116 deletions
+1 -1
View File
@@ -14,7 +14,7 @@ public:
Player* Get(int index);
void Delete(int index);
void UpdateAll(int delta);
void UpdateAll(double delta);
void DrawAllTo(SDL_Surface* dest);
void DeleteAll();