Spliced in updates to the scene system; program compiles & runs, player's don't move
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@@ -33,7 +33,7 @@ void PlayerManager::Delete(int index) {
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playerMap.erase(it);
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}
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void PlayerManager::UpdateAll(int delta) {
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void PlayerManager::UpdateAll(double delta) {
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for (auto it : playerMap) {
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it.second->Update(delta);
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}
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