Spliced in updates to the scene system; program compiles & runs, player's don't move

This commit is contained in:
Kayne Ruse
2013-06-04 20:20:56 +10:00
parent 783e8928d6
commit 231db701e4
19 changed files with 147 additions and 116 deletions
+1 -1
View File
@@ -33,7 +33,7 @@ void PlayerManager::Delete(int index) {
playerMap.erase(it);
}
void PlayerManager::UpdateAll(int delta) {
void PlayerManager::UpdateAll(double delta) {
for (auto it : playerMap) {
it.second->Update(delta);
}