Spliced in updates to the scene system; program compiles & runs, player's don't move

This commit is contained in:
Kayne Ruse
2013-06-04 20:20:56 +10:00
parent 783e8928d6
commit 231db701e4
19 changed files with 147 additions and 116 deletions
+1 -1
View File
@@ -11,7 +11,7 @@ class Player {
public:
Player(SDL_Surface*, int w, int h);
void Update(int delta);
void Update(double delta);
void WalkInDirection(Direction);