Spliced in updates to the scene system; program compiles & runs, player's don't move
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-1
@@ -8,7 +8,7 @@ Player::Player(SDL_Surface* s, int w, int h)
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{
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}
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void Player::Update(int delta) {
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void Player::Update(double delta) {
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if (motion.y > 0) {
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FaceDirection(Direction::SOUTH);
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}
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