Spliced in updates to the scene system; program compiles & runs, player's don't move

This commit is contained in:
Kayne Ruse
2013-06-04 20:20:56 +10:00
parent 783e8928d6
commit 231db701e4
19 changed files with 147 additions and 116 deletions
+1 -1
View File
@@ -8,7 +8,7 @@ Player::Player(SDL_Surface* s, int w, int h)
{
}
void Player::Update(int delta) {
void Player::Update(double delta) {
if (motion.y > 0) {
FaceDirection(Direction::SOUTH);
}