Spliced in updates to the scene system; program compiles & runs, player's don't move
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@@ -18,6 +18,8 @@ MainMenu::MainMenu(ConfigUtility* cUtil, SurfaceManager* sMgr) {
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buttonMap["start"] = new Button(50, 50, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Start");
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buttonMap["options"] = new Button(50, 100, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Options");
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buttonMap["quit"] = new Button(50, 150, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Quit");
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buttonMap["testsystems"] = new Button(50, 250, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "TestSystems");
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}
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MainMenu::~MainMenu() {
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@@ -38,11 +40,11 @@ void MainMenu::FrameStart() {
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//
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}
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void MainMenu::FrameEnd() {
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void MainMenu::Update(double delta) {
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//
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}
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void MainMenu::Update() {
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void MainMenu::FrameEnd() {
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//
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}
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@@ -78,6 +80,9 @@ void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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if (buttonMap["quit"]->MouseButtonUp(button) == Button::State::HOVER) {
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QuitEvent();
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}
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if (buttonMap["testsystems"]->MouseButtonUp(button) == Button::State::HOVER) {
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SetNextScene(SceneList::TESTSYSTEMS);
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}
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}
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void MainMenu::KeyDown(SDL_KeyboardEvent const& key) {
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