Spliced in updates to the scene system; program compiles & runs, player's don't move

This commit is contained in:
Kayne Ruse
2013-06-04 20:20:56 +10:00
parent 783e8928d6
commit 231db701e4
19 changed files with 147 additions and 116 deletions
+11 -11
View File
@@ -19,22 +19,22 @@ class Lobby : public BaseScene {
public:
//Public access members
Lobby(ConfigUtility*, SurfaceManager*, UDPNetworkUtility*, int* playerID);
virtual ~Lobby();
~Lobby();
protected:
//Frame loop
virtual void FrameStart();
virtual void FrameEnd();
virtual void Update();
virtual void Receive();
virtual void Render(SDL_Surface* const);
void FrameStart();
void Update(double delta);
void Receive();
void FrameEnd();
void Render(SDL_Surface* const);
//Event handlers
virtual void MouseMotion(SDL_MouseMotionEvent const&);
virtual void MouseButtonDown(SDL_MouseButtonEvent const&);
virtual void MouseButtonUp(SDL_MouseButtonEvent const&);
virtual void KeyDown(SDL_KeyboardEvent const&);
virtual void KeyUp(SDL_KeyboardEvent const&);
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//utilities
struct ServerData {