Spliced in updates to the scene system; program compiles & runs, player's don't move
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+11
-11
@@ -12,22 +12,22 @@ class InGame : public BaseScene {
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public:
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//Public access members
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InGame(ConfigUtility*, SurfaceManager*, UDPNetworkUtility*, int* playerID);
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virtual ~InGame();
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~InGame();
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protected:
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//Frame loop
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virtual void FrameStart();
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virtual void FrameEnd();
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virtual void Update();
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virtual void Receive();
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virtual void Render(SDL_Surface* const);
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void FrameStart();
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void Update(double delta);
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void Receive();
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void FrameEnd();
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void Render(SDL_Surface* const);
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//Event handlers
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virtual void MouseMotion(SDL_MouseMotionEvent const&);
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virtual void MouseButtonDown(SDL_MouseButtonEvent const&);
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virtual void MouseButtonUp(SDL_MouseButtonEvent const&);
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virtual void KeyDown(SDL_KeyboardEvent const&);
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virtual void KeyUp(SDL_KeyboardEvent const&);
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void MouseMotion(SDL_MouseMotionEvent const&);
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void MouseButtonDown(SDL_MouseButtonEvent const&);
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void MouseButtonUp(SDL_MouseButtonEvent const&);
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void KeyDown(SDL_KeyboardEvent const&);
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void KeyUp(SDL_KeyboardEvent const&);
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//members
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ConfigUtility* configUtil = nullptr;
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