Spliced in updates to the scene system; program compiles & runs, player's don't move

This commit is contained in:
Kayne Ruse
2013-06-04 20:20:56 +10:00
parent 783e8928d6
commit 231db701e4
19 changed files with 147 additions and 116 deletions
+5 -5
View File
@@ -40,11 +40,7 @@ void InGame::FrameStart() {
//
}
void InGame::FrameEnd() {
//
}
void InGame::Update() {
void InGame::Update(double delta) {
Receive();
}
@@ -87,6 +83,10 @@ void InGame::Receive() {
}
}
void InGame::FrameEnd() {
//
}
void InGame::Render(SDL_Surface* const screen) {
//
}