Spliced in updates to the scene system; program compiles & runs, player's don't move
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+10
-10
@@ -7,21 +7,21 @@ class Combat : public BaseScene {
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public:
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/* Public access members */
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Combat();
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virtual ~Combat();
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~Combat();
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protected:
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/* Frame loop */
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virtual void FrameStart();
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virtual void FrameEnd();
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virtual void Update();
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virtual void Render(SDL_Surface* const);
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void FrameStart();
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void Update(double delta);
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void FrameEnd();
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void Render(SDL_Surface* const);
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/* Event handlers */
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virtual void MouseMotion(SDL_MouseMotionEvent const&);
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virtual void MouseButtonDown(SDL_MouseButtonEvent const&);
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virtual void MouseButtonUp(SDL_MouseButtonEvent const&);
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virtual void KeyDown(SDL_KeyboardEvent const&);
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virtual void KeyUp(SDL_KeyboardEvent const&);
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void MouseMotion(SDL_MouseMotionEvent const&);
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void MouseButtonDown(SDL_MouseButtonEvent const&);
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void MouseButtonUp(SDL_MouseButtonEvent const&);
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void KeyDown(SDL_KeyboardEvent const&);
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void KeyUp(SDL_KeyboardEvent const&);
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};
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#endif
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