Spliced in updates to the scene system; program compiles & runs, player's don't move
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+2
-2
@@ -28,11 +28,11 @@ void Combat::FrameStart() {
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//
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}
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void Combat::FrameEnd() {
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void Combat::Update(double delta) {
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//
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}
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void Combat::Update() {
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void Combat::FrameEnd() {
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//
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}
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