Spliced in updates to the scene system; program compiles & runs, player's don't move

This commit is contained in:
Kayne Ruse
2013-06-04 20:20:56 +10:00
parent 783e8928d6
commit 231db701e4
19 changed files with 147 additions and 116 deletions
+2 -2
View File
@@ -28,11 +28,11 @@ void Combat::FrameStart() {
//
}
void Combat::FrameEnd() {
void Combat::Update(double delta) {
//
}
void Combat::Update() {
void Combat::FrameEnd() {
//
}