Spliced in updates to the scene system; program compiles & runs, player's don't move
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@@ -75,13 +75,17 @@ SceneList BaseScene::GetNextScene() const {
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//Frame loop
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//-------------------------
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void BaseScene::RunFrame() {
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void BaseScene::RunFrame(double delta) {
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FrameStart();
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HandleEvents();
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Update();
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Update(delta);
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FrameEnd();
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}
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void BaseScene::RenderFrame() {
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SDL_FillRect(screen, 0, 0);
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Render(screen);
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SDL_Flip(screen);
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FrameEnd();
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}
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//-------------------------
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