Pruned the usage of the incomplete monster system

This commit is contained in:
2015-07-07 12:41:57 +10:00
parent 68429806d1
commit 210bccbe0d
12 changed files with 19 additions and 125 deletions
+2
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@@ -22,6 +22,8 @@
*/ */
--]] --]]
--DOCS: a placeholder door utility
local doorUtility = {} local doorUtility = {}
roomAPI = require("room") roomAPI = require("room")
+2
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@@ -22,6 +22,8 @@
*/ */
--]] --]]
--DOCS: a placeholder map generator
local regionAPI = require("region") local regionAPI = require("region")
local mapMaker = {} local mapMaker = {}
+2 -19
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@@ -22,13 +22,13 @@
*/ */
--]] --]]
--DOCS: This script is run by the server on startup
print("Lua script check") print("Lua script check")
--requirements --requirements
roomManagerAPI = require("room_manager") roomManagerAPI = require("room_manager")
roomAPI = require("room") roomAPI = require("room")
monsterManagerAPI = require("monster_manager")
monsterAPI = require("monster")
mapMaker = require("map_maker") mapMaker = require("map_maker")
mapSaver = require("map_saver") mapSaver = require("map_saver")
@@ -43,10 +43,6 @@ roomManagerAPI.SetOnCreate(function(room, index)
roomAPI.ForEachCharacter(room, function(character) roomAPI.ForEachCharacter(room, function(character)
-- --
end) end)
roomAPI.ForEachMonster(room, function(monster)
--TODO: move ForEachMonster to the monster manager API
end)
end) end)
end) end)
@@ -63,16 +59,3 @@ roomAPI.Initialize(underworld, mapSaver.Load, mapSaver.Save, mapMaker.DebugGrass
--call the monstrosity --call the monstrosity
doorUtility.createDoorPair("pair 1", overworld, -64, -64, underworld, 64, 64) doorUtility.createDoorPair("pair 1", overworld, -64, -64, underworld, 64, 64)
--testing the monster creation
print("testing monsters")
local monsterMgr = roomAPI.GetMonsterMgr(overworld)
local monster, mIndex = monsterManagerAPI.Create(monsterMgr, "skume.bmp", 0)
print("Monster count: ", monsterManagerAPI.GetLoadedCount(monsterMgr))
print("Monster avatar: ", monsterAPI.GetAvatar(monster), mIndex)
monsterManagerAPI.UnloadAll(monsterMgr)
print("Finished the lua script")
-54
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@@ -1,54 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
--TODO: might need a version number for database structures
--An example of a database update script.
--This is only rough right now, until I get some more eyes onto it
--moving old to new
CREATE TABLE tempCharacters (
uid INTEGER PRIMARY KEY AUTOINCREMENT,
--metadata
owner INTEGER REFERENCES Accounts(uid),
handle varchar(100) UNIQUE,
avatar varchar(100),
birth timestamp NOT NULL DEFAULT (datetime()),
--physically exists in the world
roomIndex INTEGER DEFAULT 0,
originX INTEGER DEFAULT 0,
originY INTEGER DEFAULT 0,
boundsX INTEGER DEFAULT 0,
boundsY INTEGER DEFAULT 0,
boundsW INTEGER DEFAULT 0,
boundsH INTEGER DEFAULT 0
);
INSERT INTO tempCharacters (uid, owner, handle, avatar, birth, roomIndex, originX, originY, boundsX, boundsY, boundsW, boundsH)
SELECT uid, owner, handle, avatar, birth, roomIndex, originX, originY, boundsX, boundsY, boundsW, boundsH
FROM LiveCharacters;
DROP TABLE LiveCharacters;
ALTER TABLE tempCharacters RENAME TO LiveCharacters;
+4 -4
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@@ -41,8 +41,8 @@
#include "character_manager_api.hpp" #include "character_manager_api.hpp"
#include "region_api.hpp" #include "region_api.hpp"
#include "region_pager_api.hpp" #include "region_pager_api.hpp"
#include "monster_api.hpp" //#include "monster_api.hpp"
#include "monster_manager_api.hpp" //#include "monster_manager_api.hpp"
#include "network_api.hpp" #include "network_api.hpp"
#include "room_api.hpp" #include "room_api.hpp"
#include "room_manager_api.hpp" #include "room_manager_api.hpp"
@@ -70,8 +70,8 @@ static const luaL_Reg preloadedlibs[] = {
{TORTUGA_ENTITY_API, openEntityAPI}, //required by derived classes {TORTUGA_ENTITY_API, openEntityAPI}, //required by derived classes
{TORTUGA_CHARACTER_API, openCharacterAPI}, {TORTUGA_CHARACTER_API, openCharacterAPI},
{TORTUGA_CHARACTER_MANAGER_API, openCharacterManagerAPI}, {TORTUGA_CHARACTER_MANAGER_API, openCharacterManagerAPI},
{TORTUGA_MONSTER_API, openMonsterAPI}, // {TORTUGA_MONSTER_API, openMonsterAPI},
{TORTUGA_MONSTER_MANAGER_API, openMonsterManagerAPI}, // {TORTUGA_MONSTER_MANAGER_API, openMonsterManagerAPI},
{TORTUGA_NETWORK_API, openNetworkAPI}, {TORTUGA_NETWORK_API, openNetworkAPI},
{TORTUGA_REGION_API, openRegionAPI}, {TORTUGA_REGION_API, openRegionAPI},
{TORTUGA_REGION_PAGER_API, openRegionPagerAPI}, {TORTUGA_REGION_PAGER_API, openRegionPagerAPI},
+2 -2
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@@ -1,5 +1,5 @@
#include directories #include directories
INCLUDES+=SDL . accounts characters clients entities monsters rooms server_utilities triggers ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet_types ../common/utilities INCLUDES+=SDL . accounts characters clients entities rooms server_utilities triggers ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet_types ../common/utilities
#libraries #libraries
#the order of the $(LIBS) is important, at least for MinGW #the order of the $(LIBS) is important, at least for MinGW
@@ -33,7 +33,7 @@ all: $(OBJ) $(OUT)
$(MAKE) -C characters $(MAKE) -C characters
$(MAKE) -C clients $(MAKE) -C clients
$(MAKE) -C entities $(MAKE) -C entities
$(MAKE) -C monsters # $(MAKE) -C monsters
$(MAKE) -C rooms $(MAKE) -C rooms
$(MAKE) -C server_utilities $(MAKE) -C server_utilities
$(MAKE) -C triggers $(MAKE) -C triggers
+6 -2
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@@ -56,11 +56,13 @@ static int getPager(lua_State* L) {
return 1; return 1;
} }
/*
static int getMonsterMgr(lua_State* L) { static int getMonsterMgr(lua_State* L) {
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1)); RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
lua_pushlightuserdata(L, reinterpret_cast<void*>(room->GetMonsterMgr()) ); lua_pushlightuserdata(L, reinterpret_cast<void*>(room->GetMonsterMgr()) );
return 1; return 1;
} }
*/
static int getTriggerMgr(lua_State* L) { static int getTriggerMgr(lua_State* L) {
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1)); RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
@@ -85,6 +87,7 @@ static int forEachCharacter(lua_State* L) {
return 0; return 0;
} }
/*
static int forEachMonster(lua_State* L) { static int forEachMonster(lua_State* L) {
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1)); RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
MonsterManager* monsterMgr = room->GetMonsterMgr(); MonsterManager* monsterMgr = room->GetMonsterMgr();
@@ -102,6 +105,7 @@ static int forEachMonster(lua_State* L) {
} }
return 0; return 0;
} }
*/
static int setOnTick(lua_State* L) { static int setOnTick(lua_State* L) {
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1)); RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
@@ -136,11 +140,11 @@ static const luaL_Reg roomLib[] = {
{"GetTileset", getTilesetName}, {"GetTileset", getTilesetName},
{"GetPager",getPager}, {"GetPager",getPager},
{"GetMonsterMgr",getMonsterMgr}, // {"GetMonsterMgr",getMonsterMgr},
{"GetTriggerMgr",getTriggerMgr}, {"GetTriggerMgr",getTriggerMgr},
{"ForEachCharacter", forEachCharacter}, {"ForEachCharacter", forEachCharacter},
{"ForEachMonster", forEachMonster}, // {"ForEachMonster", forEachMonster},
{"SetOnTick", setOnTick}, {"SetOnTick", setOnTick},
{"GetOnTick", getOnTick}, {"GetOnTick", getOnTick},
-6
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@@ -122,10 +122,6 @@ RegionPagerLua* RoomData::GetPager() {
return &pager; return &pager;
} }
MonsterManager* RoomData::GetMonsterMgr() {
return &monsterMgr;
}
TriggerManager* RoomData::GetTriggerMgr() { TriggerManager* RoomData::GetTriggerMgr() {
return &triggerMgr; return &triggerMgr;
} }
@@ -137,7 +133,6 @@ std::list<CharacterData*>* RoomData::GetCharacterList() {
lua_State* RoomData::SetLuaState(lua_State* L) { lua_State* RoomData::SetLuaState(lua_State* L) {
lua = L; lua = L;
pager.SetLuaState(lua); pager.SetLuaState(lua);
monsterMgr.SetLuaState(lua);
triggerMgr.SetLuaState(lua); triggerMgr.SetLuaState(lua);
return lua; return lua;
} }
@@ -148,7 +143,6 @@ lua_State* RoomData::GetLuaState() {
sqlite3* RoomData::SetDatabase(sqlite3* db) { sqlite3* RoomData::SetDatabase(sqlite3* db) {
database = db; database = db;
monsterMgr.SetDatabase(database);
return database; return database;
} }
+1 -3
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@@ -23,11 +23,11 @@
#define ROOMDATA_HPP_ #define ROOMDATA_HPP_
#include "character_data.hpp" #include "character_data.hpp"
#include "monster_manager.hpp"
#include "region_pager_lua.hpp" #include "region_pager_lua.hpp"
#include "trigger_manager.hpp" #include "trigger_manager.hpp"
#include "lua.hpp" #include "lua.hpp"
#include "sqlite3.h"
#include <list> #include <list>
#include <string> #include <string>
@@ -47,7 +47,6 @@ public:
std::string GetTileset(); std::string GetTileset();
RegionPagerLua* GetPager(); RegionPagerLua* GetPager();
MonsterManager* GetMonsterMgr();
TriggerManager* GetTriggerMgr(); TriggerManager* GetTriggerMgr();
std::list<CharacterData*>* GetCharacterList(); std::list<CharacterData*>* GetCharacterList();
@@ -69,7 +68,6 @@ private:
//members //members
RegionPagerLua pager; RegionPagerLua pager;
MonsterManager monsterMgr;
TriggerManager triggerMgr; TriggerManager triggerMgr;
std::list<CharacterData*> characterList; std::list<CharacterData*> characterList;
-4
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@@ -26,7 +26,6 @@
#include "account_manager.hpp" #include "account_manager.hpp"
#include "character_manager.hpp" #include "character_manager.hpp"
#include "client_manager.hpp" #include "client_manager.hpp"
#include "monster_manager.hpp"
#include "room_manager.hpp" #include "room_manager.hpp"
//utilities //utilities
@@ -105,9 +104,6 @@ private:
void hCharacterAttack(CharacterPacket* const); void hCharacterAttack(CharacterPacket* const);
void hCharacterDamage(CharacterPacket* const); void hCharacterDamage(CharacterPacket* const);
//character management
void hMonsterDamage(MonsterPacket* const);
//chat //chat
void hTextBroadcast(TextPacket* const); void hTextBroadcast(TextPacket* const);
void hTextSpeech(TextPacket* const); void hTextSpeech(TextPacket* const);
-5
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@@ -327,11 +327,6 @@ void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
hCharacterDamage(static_cast<CharacterPacket*>(argPacket)); hCharacterDamage(static_cast<CharacterPacket*>(argPacket));
break; break;
//monster management
case SerialPacketType::MONSTER_DAMAGE:
hMonsterDamage(static_cast<MonsterPacket*>(argPacket));
break;
//chat //chat
case SerialPacketType::TEXT_BROADCAST: case SerialPacketType::TEXT_BROADCAST:
hTextBroadcast(static_cast<TextPacket*>(argPacket)); hTextBroadcast(static_cast<TextPacket*>(argPacket));
-26
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@@ -1,26 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "server_application.hpp"
void ServerApplication::hMonsterDamage(MonsterPacket* const argPacket) {
//TODO: (9) ServerApplication::hMonsterDamage()
}