Pruned the usage of the incomplete monster system

This commit is contained in:
2015-07-07 12:41:57 +10:00
parent 68429806d1
commit 210bccbe0d
12 changed files with 19 additions and 125 deletions
+6 -2
View File
@@ -56,11 +56,13 @@ static int getPager(lua_State* L) {
return 1;
}
/*
static int getMonsterMgr(lua_State* L) {
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
lua_pushlightuserdata(L, reinterpret_cast<void*>(room->GetMonsterMgr()) );
return 1;
}
*/
static int getTriggerMgr(lua_State* L) {
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
@@ -85,6 +87,7 @@ static int forEachCharacter(lua_State* L) {
return 0;
}
/*
static int forEachMonster(lua_State* L) {
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
MonsterManager* monsterMgr = room->GetMonsterMgr();
@@ -102,6 +105,7 @@ static int forEachMonster(lua_State* L) {
}
return 0;
}
*/
static int setOnTick(lua_State* L) {
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
@@ -136,11 +140,11 @@ static const luaL_Reg roomLib[] = {
{"GetTileset", getTilesetName},
{"GetPager",getPager},
{"GetMonsterMgr",getMonsterMgr},
// {"GetMonsterMgr",getMonsterMgr},
{"GetTriggerMgr",getTriggerMgr},
{"ForEachCharacter", forEachCharacter},
{"ForEachMonster", forEachMonster},
// {"ForEachMonster", forEachMonster},
{"SetOnTick", setOnTick},
{"GetOnTick", getOnTick},