Pruned the usage of the incomplete monster system

This commit is contained in:
2015-07-07 12:41:57 +10:00
parent 68429806d1
commit 210bccbe0d
12 changed files with 19 additions and 125 deletions
+2 -2
View File
@@ -1,5 +1,5 @@
#include directories
INCLUDES+=SDL . accounts characters clients entities monsters rooms server_utilities triggers ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet_types ../common/utilities
INCLUDES+=SDL . accounts characters clients entities rooms server_utilities triggers ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet_types ../common/utilities
#libraries
#the order of the $(LIBS) is important, at least for MinGW
@@ -33,7 +33,7 @@ all: $(OBJ) $(OUT)
$(MAKE) -C characters
$(MAKE) -C clients
$(MAKE) -C entities
$(MAKE) -C monsters
# $(MAKE) -C monsters
$(MAKE) -C rooms
$(MAKE) -C server_utilities
$(MAKE) -C triggers