Pruned the usage of the incomplete monster system
This commit is contained in:
+2
-2
@@ -1,5 +1,5 @@
|
||||
#include directories
|
||||
INCLUDES+=SDL . accounts characters clients entities monsters rooms server_utilities triggers ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet_types ../common/utilities
|
||||
INCLUDES+=SDL . accounts characters clients entities rooms server_utilities triggers ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet_types ../common/utilities
|
||||
|
||||
#libraries
|
||||
#the order of the $(LIBS) is important, at least for MinGW
|
||||
@@ -33,7 +33,7 @@ all: $(OBJ) $(OUT)
|
||||
$(MAKE) -C characters
|
||||
$(MAKE) -C clients
|
||||
$(MAKE) -C entities
|
||||
$(MAKE) -C monsters
|
||||
# $(MAKE) -C monsters
|
||||
$(MAKE) -C rooms
|
||||
$(MAKE) -C server_utilities
|
||||
$(MAKE) -C triggers
|
||||
|
||||
Reference in New Issue
Block a user