Implemented two-step logins, basic connections build

This commit is contained in:
Kayne Ruse
2014-11-23 05:47:21 +11:00
parent 5e11077c7a
commit 20d40d5b81
5 changed files with 187 additions and 79 deletions
+1
View File
@@ -56,6 +56,7 @@ enum class SerialPacketType {
//disconnect from the server
DISCONNECT_REQUEST,
DISCONNECT_RESPONSE,
DISCONNECT_FORCED,
//load the account
+2
View File
@@ -55,6 +55,7 @@ void serializePacket(void* buffer, SerialPacketBase* packet) {
case SerialPacketType::JOIN_REQUEST:
case SerialPacketType::JOIN_RESPONSE:
case SerialPacketType::DISCONNECT_REQUEST:
case SerialPacketType::DISCONNECT_RESPONSE:
case SerialPacketType::DISCONNECT_FORCED:
case SerialPacketType::LOGIN_REQUEST:
case SerialPacketType::LOGIN_RESPONSE:
@@ -104,6 +105,7 @@ void deserializePacket(void* buffer, SerialPacketBase* packet) {
case SerialPacketType::JOIN_REQUEST:
case SerialPacketType::JOIN_RESPONSE:
case SerialPacketType::DISCONNECT_REQUEST:
case SerialPacketType::DISCONNECT_RESPONSE:
case SerialPacketType::DISCONNECT_FORCED:
case SerialPacketType::LOGIN_REQUEST:
case SerialPacketType::LOGIN_RESPONSE:
+25 -11
View File
@@ -70,29 +70,43 @@ private:
//handle incoming traffic
void HandlePacket(SerialPacket* const);
//heartbeat sustem
void HandlePing(ServerPacket* const);
void HandlePong(ServerPacket* const);
//basic connections
void HandleBroadcastRequest(ServerPacket* const);
void HandleJoinRequest(ClientPacket* const);
void HandleDisconnect(ClientPacket* const);
void HandleShutdown(ClientPacket* const);
void HandleLoginRequest(ClientPacket* const);
//client disconnections
void HandleLogoutRequest(ClientPacket* const);
void HandleDisconnectRequest(ClientPacket* const);
//server commands
// void HandleDisconnectForced(ClientPacket* const);
void HandleShutdownRequest(ClientPacket* const);
//map management
void HandleRegionRequest(RegionPacket* const);
// void HandleRegionRequest(RegionPacket* const);
//character management
void HandleCharacterNew(CharacterPacket* const);
void HandleCharacterDelete(CharacterPacket* const);
void HandleCharacterUpdate(CharacterPacket* const);
// void HandleCharacterNew(CharacterPacket* const);
// void HandleCharacterDelete(CharacterPacket* const);
// void HandleCharacterUpdate(CharacterPacket* const);
//mismanagement
void HandleSynchronize(ClientPacket* const);
// void HandleSynchronize(ClientPacket* const);
//utility methods
//TODO: a function that only sends to characters in a certain proximity
void CleanupLostConnection(int index);
void PumpPacket(SerialPacket* const);
void PumpCharacterUnload(int uid);
void CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex);
// void CleanupLostConnection(int index);
// void PumpPacket(SerialPacket* const);
// void PumpCharacterUnload(int uid);
// void CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex);
//data management
void SaveServerState();
//APIs and utilities
sqlite3* database = nullptr;
+18 -21
View File
@@ -180,7 +180,7 @@ void ServerApplication::Proc() {
//find and unload the characters associated with this account
characterMgr.UnloadIf([&](std::pair<const int, CharacterData> character) -> bool {
if (character.second.GetOwner() == account.first) {
PumpCharacterUnload(character.first);
// PumpCharacterUnload(character.first);
return true;
}
return false;
@@ -227,43 +227,40 @@ void ServerApplication::Quit() {
void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) {
//heartbeat system
case SerialPacketType::PING: {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PONG;
network.SendTo(argPacket->srcAddress, &newPacket);
}
case SerialPacketType::PING:
HandlePing(static_cast<ServerPacket*>(argPacket));
break;
case SerialPacketType::PONG:
clientMgr.HandlePong(static_cast<ServerPacket*>(argPacket));
HandlePong(static_cast<ServerPacket*>(argPacket));
break;
//client connections
case SerialPacketType::BROADCAST_REQUEST:
// HandleBroadcastRequest(static_cast<ServerPacket*>(argPacket));
HandleBroadcastRequest(static_cast<ServerPacket*>(argPacket));
break;
case SerialPacketType::JOIN_REQUEST:
// HandleJoinRequest(static_cast<ClientPacket*>(argPacket));
HandleJoinRequest(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::LOGIN_REQUEST:
// HandleLoginRequest(static_cast<ClientPacket*>(argPacket));
HandleLoginRequest(static_cast<ClientPacket*>(argPacket));
break;
//client disconnections
case SerialPacketType::DISCONNECT_REQUEST:
// HandleDisconnectRequest(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::DISCONNECT_FORCED:
// HandleDisconnectForced(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::LOGOUT_REQUEST:
// HandleLogoutRequest(static_cast<ClientPacket*>(argPacket));
HandleLogoutRequest(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::DISCONNECT_REQUEST:
HandleDisconnectRequest(static_cast<ClientPacket*>(argPacket));
break;
//server commands
case SerialPacketType::SHUTDOWN_REQUEST:
// HandleShutdownRequest(static_cast<ClientPacket*>(argPacket));
case SerialPacketType::DISCONNECT_FORCED:
// HandleDisconnectForced(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::SHUTDOWN_REQUEST:
HandleShutdownRequest(static_cast<ClientPacket*>(argPacket));
break;
/*
//data management & queries
case SerialPacketType::REGION_REQUEST:
// HandleRegionRequest(static_cast<RegionPacket*>(argPacket));
@@ -310,7 +307,7 @@ void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
//TODO: enemy management
//TODO: text
*/
//handle errors
default: {
std::ostringstream msg;
+141 -47
View File
@@ -25,11 +25,36 @@
#include <iostream>
#include <sstream>
//-------------------------
//these should've come standard
//-------------------------
bool operator==(IPaddress lhs, IPaddress rhs) {
return lhs.host == rhs.host && lhs.port == rhs.port;
}
bool operator!=(IPaddress lhs, IPaddress rhs) {
return !(lhs == rhs);
}
//-------------------------
//heartbeat system
//-------------------------
void ServerApplication::HandlePing(ServerPacket* const argPacket) {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PONG;
network.SendTo(argPacket->srcAddress, &newPacket);
}
void ServerApplication::HandlePong(ServerPacket* const argPacket) {
clientMgr.HandlePong(argPacket);
}
//-------------------------
//basic connections
//-------------------------
//SET: utility
void ServerApplication::HandleBroadcastRequest(ServerPacket* const argPacket) {
//send the server's data
ServerPacket newPacket;
@@ -42,14 +67,33 @@ void ServerApplication::HandleBroadcastRequest(ServerPacket* const argPacket) {
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
}
//SET: connections
void ServerApplication::HandleJoinRequest(ClientPacket* const argPacket) {
//register the client
int clientIndex = clientMgr.Create(argPacket->srcAddress);
//send the client their info
ClientPacket newPacket;
newPacket.type = SerialPacketType::JOIN_RESPONSE;
newPacket.clientIndex = clientIndex;
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
//finished this routine
std::cout << "New join, " << clientMgr.GetLoadedCount() << " clients and " << accountMgr.GetLoadedCount() << " accounts total" << std::endl;
}
void ServerApplication::HandleLoginRequest(ClientPacket* const argPacket) {
//get the client data
ClientData* clientData = clientMgr.Get(argPacket->clientIndex);
if (clientData == nullptr || clientData->GetAddress() != argPacket->srcAddress) {
std::cerr << "Falsified client index detected: " << argPacket->clientIndex << std::endl;
//TODO: rejection message?
return;
}
//load the user account
//TODO: handle passwords
int accountIndex = accountMgr.Load(argPacket->username, clientIndex);
int accountIndex = accountMgr.Load(argPacket->username, argPacket->clientIndex);
//Cannot load
if (accountIndex < 0) {
@@ -57,85 +101,132 @@ void ServerApplication::HandleJoinRequest(ClientPacket* const argPacket) {
msg << "Account already loaded: " << argPacket->username;
TextPacket newPacket;
newPacket.type = SerialPacketType::JOIN_REJECTION;
memset(newPacket.name, 0, PACKET_STRING_SIZE);
newPacket.type = SerialPacketType::LOGIN_REJECTION;
// memset(newPacket.name, 0, PACKET_STRING_SIZE);
strncpy(newPacket.text, msg.str().c_str(), PACKET_STRING_SIZE);
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
clientMgr.Unload(clientIndex);
network.SendTo(clientData->GetAddress(), static_cast<SerialPacket*>(&newPacket));
return;
}
//send the client their info
ClientPacket newPacket;
newPacket.type = SerialPacketType::JOIN_RESPONSE;
newPacket.clientIndex = clientIndex;
newPacket.type = SerialPacketType::LOGIN_RESPONSE;
newPacket.clientIndex = argPacket->clientIndex;
newPacket.accountIndex = accountIndex;
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
network.SendTo(clientData->GetAddress(), static_cast<SerialPacket*>(&newPacket));
//finished this routine
std::cout << "New connection, " << clientMgr.GetLoadedCount() << " clients and " << accountMgr.GetLoadedCount() << " accounts total" << std::endl;
std::cout << "New login, " << clientMgr.GetLoadedCount() << " clients and " << accountMgr.GetLoadedCount() << " accounts total" << std::endl;
}
//SET: connections
void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) {
//TODO: authenticate who is disconnecting/kicking
/*Pseudocode:
if sender's account index -> client index -> address == sender's address then
continue
end
if sender's account index -> admin == true OR sender's account index -> mod == true then
continue
end
if neither of the above is true, then output a warning to the console, and return
*/
void ServerApplication::HandleLogoutRequest(ClientPacket* const argPacket) {
//get the account and client data
AccountData* accountData = accountMgr.Get(argPacket->accountIndex);
ClientData* clientData = clientMgr.Get(accountData->GetClientIndex());
//forward to the specified client
network.SendTo(
clientMgr.Get(accountMgr.Get(argPacket->accountIndex)->GetClientIndex())->GetAddress(),
static_cast<SerialPacket*>(argPacket)
);
if (clientData->GetAddress() != argPacket->srcAddress) {
std::cerr << "Falsified logout detected targeting: " << accountData->GetUsername() << std::endl;
return;
}
//save and unload this account's characters
//send the logout response
ClientPacket newPacket;
newPacket.type = SerialPacketType::LOGOUT_RESPONSE;
newPacket.clientIndex = accountData->GetClientIndex();
newPacket.accountIndex = argPacket->accountIndex;
network.SendTo(clientData->GetAddress(), static_cast<SerialPacket*>(&newPacket));
//save and unload this accounts characters
characterMgr.UnloadIf([&](std::pair<int, CharacterData> it) -> bool {
if (argPacket->accountIndex == it.second.GetOwner()) {
//pump the unload message to all remaining clients
PumpCharacterUnload(it.first);
// PumpCharacterUnload(it.first);
return true;
}
return false;
});
//erase the in-memory stuff
clientMgr.Unload(accountMgr.Get(argPacket->accountIndex)->GetClientIndex());
//unload this account
accountMgr.Unload(argPacket->accountIndex);
//finished this routine
std::cout << "Disconnection, " << clientMgr.GetLoadedCount() << " clients and " << accountMgr.GetLoadedCount() << " accounts total" << std::endl;
std::cout << "New logout, " << clientMgr.GetLoadedCount() << " clients and " << accountMgr.GetLoadedCount() << " accounts total" << std::endl;
}
//SET: connections
void ServerApplication::HandleShutdown(ClientPacket* const argPacket) {
//TODO: authenticate who is shutting the server down
/*Pseudocode:
if sender's account -> admin is not true then
print a warning
return
end
*/
void ServerApplication::HandleDisconnectRequest(ClientPacket* const argPacket) {
//get the client data
ClientData* clientData = clientMgr.Get(argPacket->clientIndex);
if (clientData->GetAddress() != argPacket->srcAddress) {
std::cerr << "Falsified disconnection detected targeting: " << argPacket->clientIndex << std::endl;
return;
}
//send the disconnect response
ClientPacket newPacket;
newPacket.type = SerialPacketType::DISCONNECT_RESPONSE;
newPacket.clientIndex = argPacket->clientIndex;
network.SendTo(clientData->GetAddress(), static_cast<SerialPacket*>(&newPacket));
//TODO: need a method for this redundunt chunk of redundant code
//find and unload the accounts associated with this client
accountMgr.UnloadIf([&](std::pair<const int, AccountData> account) -> bool {
if (account.second.GetClientIndex() == argPacket->clientIndex) {
//find and unload the characters associated with this account
characterMgr.UnloadIf([&](std::pair<const int, CharacterData> character) -> bool {
if (character.second.GetOwner() == account.first) {
// PumpCharacterUnload(character.first);
return true;
}
return false;
});
return true;
}
return false;
});
//unload this client
clientMgr.Unload(argPacket->clientIndex);
//finished this routine
std::cout << "New disconnection, " << clientMgr.GetLoadedCount() << " clients and " << accountMgr.GetLoadedCount() << " accounts total" << std::endl;
}
//-------------------------
//server commands
//-------------------------
//void ServerApplication::HandleDisconnectForced(ClientPacket* const argPacket) {
// //TODO
//}
void ServerApplication::HandleShutdownRequest(ClientPacket* const argPacket) {
//get the account and client data
AccountData* accountData = accountMgr.Get(argPacket->accountIndex);
ClientData* clientData = clientMgr.Get(accountData->GetClientIndex());
if (clientData->GetAddress() != argPacket->srcAddress || accountData->GetAdministrator() != true) {
std::cerr << "Falsified server shutdown detected from: " << accountData->GetUsername() << std::endl;
return;
}
//end the server
running = false;
//disconnect all clients
ClientPacket newPacket;
newPacket.type = SerialPacketType::DISCONNECT_FORCED;
PumpPacket(&newPacket);
// ClientPacket newPacket;
// newPacket.type = SerialPacketType::DISCONNECT_FORCED;
// PumpPacket(&newPacket);
//finished this routine
std::cout << "Shutdown signal accepted" << std::endl;
}
/*
//-------------------------
//map management
//-------------------------
@@ -351,4 +442,7 @@ void ServerApplication::CopyCharacterToPacket(CharacterPacket* const packet, int
packet->roomIndex = character->GetRoomIndex();
packet->origin = character->GetOrigin();
packet->motion = character->GetMotion();
}
}
//TODO: remove this terminate comment
//*/