Implemented two-step logins, basic connections build
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+18
-21
@@ -180,7 +180,7 @@ void ServerApplication::Proc() {
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//find and unload the characters associated with this account
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characterMgr.UnloadIf([&](std::pair<const int, CharacterData> character) -> bool {
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if (character.second.GetOwner() == account.first) {
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PumpCharacterUnload(character.first);
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// PumpCharacterUnload(character.first);
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return true;
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}
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return false;
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@@ -227,43 +227,40 @@ void ServerApplication::Quit() {
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void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
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switch(argPacket->type) {
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//heartbeat system
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case SerialPacketType::PING: {
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ServerPacket newPacket;
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newPacket.type = SerialPacketType::PONG;
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network.SendTo(argPacket->srcAddress, &newPacket);
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}
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case SerialPacketType::PING:
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HandlePing(static_cast<ServerPacket*>(argPacket));
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break;
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case SerialPacketType::PONG:
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clientMgr.HandlePong(static_cast<ServerPacket*>(argPacket));
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HandlePong(static_cast<ServerPacket*>(argPacket));
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break;
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//client connections
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case SerialPacketType::BROADCAST_REQUEST:
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// HandleBroadcastRequest(static_cast<ServerPacket*>(argPacket));
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HandleBroadcastRequest(static_cast<ServerPacket*>(argPacket));
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break;
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case SerialPacketType::JOIN_REQUEST:
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// HandleJoinRequest(static_cast<ClientPacket*>(argPacket));
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HandleJoinRequest(static_cast<ClientPacket*>(argPacket));
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break;
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case SerialPacketType::LOGIN_REQUEST:
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// HandleLoginRequest(static_cast<ClientPacket*>(argPacket));
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HandleLoginRequest(static_cast<ClientPacket*>(argPacket));
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break;
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//client disconnections
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case SerialPacketType::DISCONNECT_REQUEST:
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// HandleDisconnectRequest(static_cast<ClientPacket*>(argPacket));
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break;
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case SerialPacketType::DISCONNECT_FORCED:
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// HandleDisconnectForced(static_cast<ClientPacket*>(argPacket));
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break;
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case SerialPacketType::LOGOUT_REQUEST:
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// HandleLogoutRequest(static_cast<ClientPacket*>(argPacket));
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HandleLogoutRequest(static_cast<ClientPacket*>(argPacket));
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break;
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case SerialPacketType::DISCONNECT_REQUEST:
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HandleDisconnectRequest(static_cast<ClientPacket*>(argPacket));
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break;
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//server commands
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case SerialPacketType::SHUTDOWN_REQUEST:
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// HandleShutdownRequest(static_cast<ClientPacket*>(argPacket));
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case SerialPacketType::DISCONNECT_FORCED:
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// HandleDisconnectForced(static_cast<ClientPacket*>(argPacket));
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break;
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case SerialPacketType::SHUTDOWN_REQUEST:
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HandleShutdownRequest(static_cast<ClientPacket*>(argPacket));
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break;
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/*
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//data management & queries
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case SerialPacketType::REGION_REQUEST:
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// HandleRegionRequest(static_cast<RegionPacket*>(argPacket));
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@@ -310,7 +307,7 @@ void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
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//TODO: enemy management
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//TODO: text
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*/
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//handle errors
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default: {
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std::ostringstream msg;
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