Barriers are created at the correct location

This commit is contained in:
2016-04-09 00:02:39 +10:00
parent ec409c8177
commit 1f2d0b8e76
2 changed files with 33 additions and 0 deletions
+5
View File
@@ -21,6 +21,7 @@
*/
#include "room_data.hpp"
#include "barrier_defines.hpp"
#include "culling_defines.hpp"
#include "serial_packet.hpp"
#include "server_utilities.hpp"
@@ -77,6 +78,10 @@ void RoomData::RunFrame() {
int barrierIndex = barrierMgr.Create(-1);
BarrierData* barrierData = barrierMgr.Find(barrierIndex);
barrierData->SetRoomIndex(roomIndex);
barrierData->SetOrigin({
(CREATURE_BOUNDS_WIDTH - BARRIER_BOUNDS_WIDTH) / 2 + creatureBox.x,
(CREATURE_BOUNDS_HEIGHT - BARRIER_BOUNDS_HEIGHT) / 2 + creatureBox.y,
});
BarrierPacket barrierPacket;
barrierPacket.type = SerialPacketType::BARRIER_CREATE;