Barriers are created at the correct location
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@@ -21,6 +21,7 @@
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*/
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#include "room_data.hpp"
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#include "barrier_defines.hpp"
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#include "culling_defines.hpp"
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#include "serial_packet.hpp"
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#include "server_utilities.hpp"
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@@ -77,6 +78,10 @@ void RoomData::RunFrame() {
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int barrierIndex = barrierMgr.Create(-1);
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BarrierData* barrierData = barrierMgr.Find(barrierIndex);
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barrierData->SetRoomIndex(roomIndex);
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barrierData->SetOrigin({
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(CREATURE_BOUNDS_WIDTH - BARRIER_BOUNDS_WIDTH) / 2 + creatureBox.x,
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(CREATURE_BOUNDS_HEIGHT - BARRIER_BOUNDS_HEIGHT) / 2 + creatureBox.y,
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});
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BarrierPacket barrierPacket;
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barrierPacket.type = SerialPacketType::BARRIER_CREATE;
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