Tweaked debug map generator scripts

This commit is contained in:
2016-03-22 07:04:11 +11:00
parent 12f86f22de
commit 1ed4f85d62
5 changed files with 19 additions and 9 deletions
+4 -4
View File
@@ -37,7 +37,7 @@ characterAPI = require("character")
networkAPI = require("network")
function doorUtility.createTrigger(handle, room, x, y, script)
function doorUtility.CreateTrigger(handle, room, x, y, script)
local pager = roomAPI.GetPager(room)
--place the indicator tile
@@ -53,7 +53,7 @@ function doorUtility.createTrigger(handle, room, x, y, script)
)
end
function doorUtility.createDoorPair(handle, roomOne, Xone, Yone, roomTwo, Xtwo, Ytwo)
function doorUtility.CreateDoorPair(handle, roomOne, Xone, Yone, roomTwo, Xtwo, Ytwo)
--create the scripts
local function scriptOne(entity)
if entityAPI.GetType(entity) ~= "character" then return end
@@ -82,8 +82,8 @@ function doorUtility.createDoorPair(handle, roomOne, Xone, Yone, roomTwo, Xtwo,
end
--create the triggers proper
doorUtility.createTrigger(handle, roomOne, Xone, Yone, scriptOne)
doorUtility.createTrigger(handle, roomTwo, Xtwo, Ytwo, scriptTwo)
doorUtility.CreateTrigger(handle, roomOne, Xone, Yone, scriptOne)
doorUtility.CreateTrigger(handle, roomTwo, Xtwo, Ytwo, scriptTwo)
end
return doorUtility