SDL_net is working
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@@ -1,25 +0,0 @@
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/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "client_manager.hpp"
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ClientManager ClientManager::instance;
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@@ -1,44 +0,0 @@
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/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef CLIENTMANAGER_HPP_
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#define CLIENTMANAGER_HPP_
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#include <list>
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class ClientManager {
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private:
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ClientManager() = default;
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~ClientManager() = default;
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static ClientManager instance;
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public:
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static ClientManager* GetInstance() { return &instance; }
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private:
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struct ClientEntry {
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int index;
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};
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std::list<ClientEntry> list;
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};
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#endif
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+1
-1
@@ -1,7 +1,7 @@
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#config
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COMMONDIR+=../common
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COMMON+=../libcommon.a
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LIB+=$(COMMON) -lmingw32 -lSDLmain -lSDL -llua -lsqlite3
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LIB+=$(COMMON) -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua -lsqlite3
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CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(COMMONDIR))
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CFLAGS+=-DDEBUG $(addprefix -I,$(COMMONDIR))
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@@ -21,11 +21,14 @@
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*/
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#include "server_application.hpp"
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#include "network_packet.hpp"
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#include <stdexcept>
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#include <iostream>
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#include <string>
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#include <fstream>
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int ClientEntry::indexCounter = 0;
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ServerApplication ServerApplication::instance;
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ServerApplication::ServerApplication() {
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@@ -37,6 +40,8 @@ ServerApplication::~ServerApplication() {
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}
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void ServerApplication::Init(int argc, char** argv) {
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//TODO: proper command line option parsing
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//Check thread safety
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if (!sqlite3_threadsafe()) {
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throw(std::runtime_error("Cannot run without thread safety"));
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@@ -53,14 +58,14 @@ void ServerApplication::Init(int argc, char** argv) {
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std::cout << "SDL initialized" << std::endl;
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}
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//Init lua
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if (!(luaState = luaL_newstate())) {
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throw(std::runtime_error("Failed to create the lua state"));
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//Init SDL_net
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if (SDLNet_Init()) {
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throw(std::runtime_error("Failed to init SDL_net"));
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}
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else {
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std::cout << "lua initialized" << std::endl;
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std::cout << "SDL_net initialized" << std::endl;
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}
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luaL_openlibs(luaState);
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networkUtil.Open(8895, 1024);
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//Init SQL
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std::string dbname = (argc > 1) ? argv[1] : argv[0];
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@@ -73,8 +78,6 @@ void ServerApplication::Init(int argc, char** argv) {
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}
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//Run setup scripts
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luaL_dofile(luaState, "rsc/setup_server.lua");
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std::ifstream is("rsc/setup_server.sql");
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if (!is.is_open()) {
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throw(std::runtime_error("Failed to run database setup script"));
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@@ -90,11 +93,12 @@ void ServerApplication::Init(int argc, char** argv) {
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}
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void ServerApplication::Loop() {
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//TODO
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//
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}
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void ServerApplication::Quit() {
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sqlite3_close_v2(database);
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lua_close(luaState);
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networkUtil.Close();
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SDLNet_Quit();
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SDL_Quit();
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}
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@@ -22,10 +22,20 @@
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#ifndef SERVERAPPLICATION_HPP_
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#define SERVERAPPLICATION_HPP_
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#include "lua/lua.hpp"
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#include "udp_network_utility.hpp"
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#include "sqlite3/sqlite3.h"
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#include "SDL/SDL.h"
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#include <list>
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//hold the info about the clients
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struct ClientEntry {
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static int indexCounter;
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int index = indexCounter++;
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IPaddress add = {0, 0};
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};
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//The main application class
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class ServerApplication {
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private:
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@@ -43,8 +53,10 @@ public:
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private:
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bool running = true;
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lua_State* luaState = nullptr;
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sqlite3* database = nullptr;
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UDPNetworkUtility networkUtil;
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std::list<ClientEntry> clientEntries;
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};
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#endif
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