Added some structures to SerialPacket, and serial.cpp
I've also created the Statistics structure for simplicity.
This commit is contained in:
@@ -22,6 +22,7 @@
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#include "serial.hpp"
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#include "map_allocator.hpp"
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#include "statistics.hpp"
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#include <cstring>
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@@ -59,6 +60,7 @@ void serializeClient(SerialPacket* packet, char* buffer) {
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//texts
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SERIALIZE(buffer, packet->clientInfo.username, PACKET_STRING_SIZE);
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//TODO: password
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SERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
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SERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
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}
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@@ -91,6 +93,35 @@ void serializeRegionContent(SerialPacket* packet, char* buffer) {
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}
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}
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void serializeCombat(SerialPacket* packet, char* buffer) {
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SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
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//integers
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SERIALIZE(buffer, &packet->combatInfo.combatIndex, sizeof(int));
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SERIALIZE(buffer, &packet->combatInfo.difficulty, sizeof(int));
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//TODO: more comabat info
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}
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void serializeStatistics(Statistics* stats, char* buffer) {
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//integers
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SERIALIZE(buffer, &stats->level, sizeof(int));
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SERIALIZE(buffer, &stats->exp, sizeof(int));
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SERIALIZE(buffer, &stats->maxHP, sizeof(int));
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SERIALIZE(buffer, &stats->health, sizeof(int));
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SERIALIZE(buffer, &stats->maxMP, sizeof(int));
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SERIALIZE(buffer, &stats->mana, sizeof(int));
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SERIALIZE(buffer, &stats->attack, sizeof(int));
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SERIALIZE(buffer, &stats->defence, sizeof(int));
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SERIALIZE(buffer, &stats->intelligence, sizeof(int));
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SERIALIZE(buffer, &stats->resistance, sizeof(int));
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SERIALIZE(buffer, &stats->speed, sizeof(int));
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//floats
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SERIALIZE(buffer, &stats->accuracy, sizeof(float));
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SERIALIZE(buffer, &stats->evasion, sizeof(float));
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SERIALIZE(buffer, &stats->luck, sizeof(float));
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}
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void serializeCharacter(SerialPacket* packet, char* buffer) {
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SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
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@@ -108,6 +139,22 @@ void serializeCharacter(SerialPacket* packet, char* buffer) {
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SERIALIZE(buffer, &packet->characterInfo.position.y, sizeof(double));
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SERIALIZE(buffer, &packet->characterInfo.motion.x, sizeof(double));
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SERIALIZE(buffer, &packet->characterInfo.motion.y, sizeof(double));
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//stats structure
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serializeStatistics(&packet->characterInfo.stats, buffer);
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buffer += sizeof(Statistics);
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}
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void serializeEnemy(SerialPacket* packet, char* buffer) {
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SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
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//texts
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SERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
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SERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
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//stats structure
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serializeStatistics(&packet->characterInfo.stats, buffer);
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buffer += sizeof(Statistics);
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}
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//-------------------------
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@@ -137,6 +184,7 @@ void deserializeClient(SerialPacket* packet, char* buffer) {
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//texts
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DESERIALIZE(buffer, packet->clientInfo.username, PACKET_STRING_SIZE);
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//TODO: password
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DESERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
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DESERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
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}
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@@ -176,6 +224,37 @@ void deserializeRegionContent(SerialPacket* packet, char* buffer) {
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}
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}
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void deserializeCombat(SerialPacket* packet, char* buffer) {
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DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
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//integers
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DESERIALIZE(buffer, &packet->combatInfo.combatIndex, sizeof(int));
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DESERIALIZE(buffer, &packet->combatInfo.difficulty, sizeof(int));
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//TODO: more comabat info
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}
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void deserializeStatistics(Statistics* stats, char* buffer) {
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//integers
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DESERIALIZE(buffer, &stats->level, sizeof(int));
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DESERIALIZE(buffer, &stats->exp, sizeof(int));
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DESERIALIZE(buffer, &stats->maxHP, sizeof(int));
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DESERIALIZE(buffer, &stats->health, sizeof(int));
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DESERIALIZE(buffer, &stats->maxMP, sizeof(int));
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DESERIALIZE(buffer, &stats->mana, sizeof(int));
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DESERIALIZE(buffer, &stats->attack, sizeof(int));
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DESERIALIZE(buffer, &stats->defence, sizeof(int));
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DESERIALIZE(buffer, &stats->intelligence, sizeof(int));
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DESERIALIZE(buffer, &stats->resistance, sizeof(int));
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DESERIALIZE(buffer, &stats->speed, sizeof(int));
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//floats
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DESERIALIZE(buffer, &stats->accuracy, sizeof(float));
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DESERIALIZE(buffer, &stats->evasion, sizeof(float));
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DESERIALIZE(buffer, &stats->luck, sizeof(float));
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}
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void deserializeCharacter(SerialPacket* packet, char* buffer) {
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DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
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@@ -193,6 +272,22 @@ void deserializeCharacter(SerialPacket* packet, char* buffer) {
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DESERIALIZE(buffer, &packet->characterInfo.position.y, sizeof(double));
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DESERIALIZE(buffer, &packet->characterInfo.motion.x, sizeof(double));
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DESERIALIZE(buffer, &packet->characterInfo.motion.y, sizeof(double));
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//stats structure
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deserializeStatistics(&packet->characterInfo.stats, buffer);
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buffer += sizeof(Statistics);
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}
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void deserializeEnemy(SerialPacket* packet, char* buffer) {
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DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
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//texts
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DESERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
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DESERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
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//stats structure
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deserializeStatistics(&packet->characterInfo.stats, buffer);
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buffer += sizeof(Statistics);
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}
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//-------------------------
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