Added the rest of the combat info to the network code

This commit is contained in:
Kayne Ruse
2014-06-01 23:07:02 +10:00
parent 2e8a474792
commit 1cfb814ee4
6 changed files with 140 additions and 51 deletions
+9
View File
@@ -40,7 +40,16 @@
#include <list>
#include <utility>
#define COMBAT_MAX_CHARACTER_COUNT 12
#define COMBAT_MAX_ENEMY_COUNT 12
struct CombatData {
enum class Terrain {
//TODO: types of terrains
NONE = 0,
GRASSLANDS,
};
typedef std::chrono::steady_clock Clock;
//combatants, point to the std::map's internal pairs