Added the rest of the combat info to the network code
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@@ -40,7 +40,16 @@
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#include <list>
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#include <utility>
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#define COMBAT_MAX_CHARACTER_COUNT 12
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#define COMBAT_MAX_ENEMY_COUNT 12
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struct CombatData {
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enum class Terrain {
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//TODO: types of terrains
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NONE = 0,
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GRASSLANDS,
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};
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typedef std::chrono::steady_clock Clock;
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//combatants, point to the std::map's internal pairs
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