Added the rest of the combat info to the network code

This commit is contained in:
Kayne Ruse
2014-06-01 23:07:02 +10:00
parent 2e8a474792
commit 1cfb814ee4
6 changed files with 140 additions and 51 deletions
+9
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@@ -40,7 +40,16 @@
#include <list>
#include <utility>
#define COMBAT_MAX_CHARACTER_COUNT 12
#define COMBAT_MAX_ENEMY_COUNT 12
struct CombatData {
enum class Terrain {
//TODO: types of terrains
NONE = 0,
GRASSLANDS,
};
typedef std::chrono::steady_clock Clock;
//combatants, point to the std::map's internal pairs
+35
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@@ -0,0 +1,35 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef ROOMDATA_HPP_
#define ROOMDATA_HPP_
struct RoomData {
enum class RoomType {
OVERWORLD,
RUINS,
TOWERS,
FORESTS,
CAVES,
};
};
#endif
+1
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@@ -24,6 +24,7 @@
#include "client_data.hpp"
#include "combat_data.hpp"
#include "enemy_data.hpp"
#include "room_data.hpp"
#include "statistics.hpp"
/* DOCS: Sanity check, read more