Began adding basic authentication
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@@ -30,10 +30,11 @@
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//Public access members
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//-------------------------
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LobbyMenu::LobbyMenu(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex, int* const argCharacterIndex):
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LobbyMenu::LobbyMenu(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex, int* const argAccountIndex, int* const argCharacterIndex):
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config(*argConfig),
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network(*argNetwork),
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clientIndex(*argClientIndex),
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accountIndex(*argAccountIndex),
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characterIndex(*argCharacterIndex)
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{
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//setup the utility objects
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@@ -221,6 +222,7 @@ void LobbyMenu::HandlePacket(SerialPacket packet) {
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break;
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case SerialPacket::Type::JOIN_RESPONSE:
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clientIndex = packet.clientInfo.clientIndex;
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accountIndex = packet.clientInfo.accountIndex;
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characterIndex = packet.clientInfo.characterIndex;
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network.Bind(&packet.meta.srcAddress, Channels::SERVER);
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SetNextScene(SceneList::INWORLD);
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