Connections and disconnections between client and server are functioning

This commit is contained in:
Kayne Ruse
2013-05-24 15:39:42 +10:00
parent 0b2af1d80f
commit 1ab963099d
10 changed files with 63 additions and 15 deletions
+5
View File
@@ -23,6 +23,11 @@ struct ClientData {
Vector2 motion;
std::string handle;
std::string avatar;
enum class Command {
NORMAL,
SYNCHRONIZE,
PING,
}command = Command::NORMAL;
};
#endif