Connections and disconnections between client and server are functioning

This commit is contained in:
Kayne Ruse
2013-05-24 15:39:42 +10:00
parent 0b2af1d80f
commit 1ab963099d
10 changed files with 63 additions and 15 deletions
+1
View File
@@ -51,6 +51,7 @@ struct JoinConfirm {
struct Disconnect {
PacketList type = PacketList::DISCONNECT;
int playerID;
};
//-------------------------