Connections and disconnections between client and server are functioning
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@@ -104,10 +104,10 @@ void SceneManager::LoadScene(SceneList sceneIndex) {
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activeScene = new MainMenu(&configUtil, &surfaceMgr);
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break;
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case SceneList::LOBBY:
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activeScene = new Lobby(&configUtil, &surfaceMgr, &netUtil);
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activeScene = new Lobby(&configUtil, &surfaceMgr, &netUtil, &playerID);
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break;
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case SceneList::INGAME:
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activeScene = new InGame(&configUtil, &surfaceMgr, &netUtil);
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activeScene = new InGame(&configUtil, &surfaceMgr, &netUtil, &playerID);
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break;
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#ifdef DEBUG
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