Connections and disconnections between client and server are functioning

This commit is contained in:
Kayne Ruse
2013-05-24 15:39:42 +10:00
parent 0b2af1d80f
commit 1ab963099d
10 changed files with 63 additions and 15 deletions
+4 -2
View File
@@ -18,7 +18,7 @@
class Lobby : public BaseScene {
public:
//Public access members
Lobby(ConfigUtility*, SurfaceManager*, UDPNetworkUtility*);
Lobby(ConfigUtility*, SurfaceManager*, UDPNetworkUtility*, int* playerID);
virtual ~Lobby();
protected:
@@ -46,11 +46,13 @@ protected:
void PushServer(PacketData*);
void JoinRequest(ServerData*);
//members
//globals
ConfigUtility* configUtil = nullptr;
SurfaceManager* surfaceMgr = nullptr;
UDPNetworkUtility* netUtil = nullptr;
int* playerID;
//members
RasterFont font;
std::map<std::string, Button*> buttonMap;