Connections and disconnections between client and server are functioning

This commit is contained in:
Kayne Ruse
2013-05-24 15:39:42 +10:00
parent 0b2af1d80f
commit 1ab963099d
10 changed files with 63 additions and 15 deletions
+2 -1
View File
@@ -11,7 +11,7 @@
class InGame : public BaseScene {
public:
//Public access members
InGame(ConfigUtility*, SurfaceManager*, UDPNetworkUtility*);
InGame(ConfigUtility*, SurfaceManager*, UDPNetworkUtility*, int* playerID);
virtual ~InGame();
protected:
@@ -32,6 +32,7 @@ protected:
ConfigUtility* configUtil = nullptr;
SurfaceManager* surfaceMgr = nullptr;
UDPNetworkUtility* netUtil = nullptr;
int* playerID;
};
#endif