Connections and disconnections between client and server are functioning
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+2
-1
@@ -11,7 +11,7 @@
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class InGame : public BaseScene {
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public:
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//Public access members
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InGame(ConfigUtility*, SurfaceManager*, UDPNetworkUtility*);
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InGame(ConfigUtility*, SurfaceManager*, UDPNetworkUtility*, int* playerID);
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virtual ~InGame();
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protected:
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@@ -32,6 +32,7 @@ protected:
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ConfigUtility* configUtil = nullptr;
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SurfaceManager* surfaceMgr = nullptr;
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UDPNetworkUtility* netUtil = nullptr;
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int* playerID;
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};
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#endif
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