Full trigger creation

This commit is contained in:
Kayne Ruse
2015-03-04 02:21:56 +11:00
parent bd68af5875
commit 18a7143926
7 changed files with 61 additions and 57 deletions
+17 -16
View File
@@ -19,10 +19,10 @@ roomSystem.RoomManager.SetOnCreate(function(room, index)
print("", "Creating room: ", roomSystem.Room.GetName(room), index)
--called ~60 times per second
roomSystem.Room.SetOnTick(room, function(room)
roomSystem.Room.ForEachCharacter(room, function(character)
print(characterSystem.Character.GetHandle(character))
end)
-- roomSystem.Room.SetOnTick(room, function(room)
-- roomSystem.Room.ForEachCharacter(room, function(character)
-- print(characterSystem.Character.GetHandle(character))
-- end)
--[[
local character = characterSystem.CharacterManager.GetCharacter("handle")
if character ~= nil then
@@ -36,7 +36,7 @@ roomSystem.RoomManager.SetOnCreate(function(room, index)
end
end
--]]
end)
-- end)
end)
roomSystem.RoomManager.SetOnUnload(function(room, index)
@@ -47,20 +47,21 @@ end)
local overworld, uid = roomSystem.RoomManager.CreateRoom("overworld", "overworld.bmp")
roomSystem.Room.Initialize(overworld, mapSaver.Load, mapSaver.Save, mapMaker.DebugIsland, mapSaver.Save)
--[[
--debugging
function dumpTrigger(t)
local originX, originY = triggerSystem.Trigger.GetOrigin(t)
local bx, by, bw, bh = triggerSystem.Trigger.GetBounds(t)
local s = triggerSystem.Trigger.GetScript(t)
print(triggerSystem.Trigger.GetHandle(t), originX, originY, bx, by, bw, bh, s)
end
triggerMgr = roomSystem.Room.GetTriggerMgr(overworld)
trigger1, uid1 = triggerSystem.TriggerManager.Create(triggerMgr, "handle1")
trigger2, uid2 = triggerSystem.TriggerManager.Create(triggerMgr, "handle1")
print("triggers:", triggerSystem.TriggerManager.GetCount(triggerMgr))
local deleted = triggerSystem.TriggerManager.Unload(triggerMgr, triggerSystem.Trigger.GetHandle(trigger1))
print("triggers:", triggerSystem.TriggerManager.GetCount(triggerMgr))
print("deleted: ", deleted)
--]]
trigger2, uid2 = triggerSystem.TriggerManager.Create(triggerMgr, "handle2", 30.2, 40.2)
trigger3, uid3 = triggerSystem.TriggerManager.Create(triggerMgr, "handle3", 30.2, 40.2, 0, 16, 32, 32, function() end)
dumpTrigger(trigger1)
dumpTrigger(trigger2)
dumpTrigger(trigger3)
print("Finished the lua script")
+1 -1
View File
@@ -96,7 +96,7 @@ static int setOnTick(lua_State* L) {
static int getOnTick(lua_State* L) {
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
lua_rawgeti(lua, LUA_REGISTRYINDEX, room->GetTickReference());
lua_rawgeti(L, LUA_REGISTRYINDEX, room->GetTickReference());
return 1;
}
+4 -4
View File
@@ -64,10 +64,10 @@ static int setBoundingBox(lua_State* L) {
static int getBoundingBox(lua_State* L) {
TriggerData* trigger = static_cast<TriggerData*>(lua_touserdata(L, 1));
lua_pushnumber(L, trigger->GetBoundingBox().x);
lua_pushnumber(L, trigger->GetBoundingBox().y);
lua_pushnumber(L, trigger->GetBoundingBox().w);
lua_pushnumber(L, trigger->GetBoundingBox().h);
lua_pushinteger(L, trigger->GetBoundingBox().x);
lua_pushinteger(L, trigger->GetBoundingBox().y);
lua_pushinteger(L, trigger->GetBoundingBox().w);
lua_pushinteger(L, trigger->GetBoundingBox().h);
return 4;
}
+9 -9
View File
@@ -29,12 +29,12 @@ std::string TriggerData::GetHandle() const {
return handle;
}
int TriggerData::SetScriptReference(int i) {
return scriptRef = i;
Vector2 TriggerData::SetOrigin(Vector2 v) {
return origin = v;
}
int TriggerData::GetScriptReference() {
return scriptRef;
Vector2 TriggerData::GetOrigin() {
return origin;
}
BoundingBox TriggerData::SetBoundingBox(BoundingBox b) {
@@ -45,10 +45,10 @@ BoundingBox TriggerData::GetBoundingBox() {
return bounds;
}
Vector2 TriggerData::SetOrigin(Vector2 v) {
return origin = v;
int TriggerData::SetScriptReference(int i) {
return scriptRef = i;
}
Vector2 TriggerData::GetOrigin() {
return origin;
}
int TriggerData::GetScriptReference() {
return scriptRef;
}
+2 -3
View File
@@ -29,13 +29,11 @@ TriggerManager::~TriggerManager() {
UnloadAll();
}
int TriggerManager::Create(std::string handle, Vector2 origin, BoundingBox bounds) {
int TriggerManager::Create(std::string handle) {
//implicitly creates the element
TriggerData& triggerData = elementMap[counter];
triggerData.SetHandle(handle);
triggerData.SetOrigin(origin);
triggerData.SetBoundingBox(bounds);
return counter++;
}
@@ -45,6 +43,7 @@ void TriggerManager::Unload(int uid) {
}
void TriggerManager::UnloadAll() {
//TODO: save?
elementMap.clear();
}
+1 -1
View File
@@ -38,7 +38,7 @@ public:
~TriggerManager();
//common public methods
int Create(std::string handle, Vector2 origin, BoundingBox bounds);
int Create(std::string handle);
void Unload(int uid);
void UnloadAll();
+27 -23
View File
@@ -26,36 +26,40 @@
//TODO: (1) figure out a way to iterate through elements of managers from lua
static int create(lua_State* L) {
//DOCS: params: create(triggerMgr, name[, originX, originY[, boundsX, boundsY, boundsW, boundsH]][, script])
//get the trigger manager
TriggerManager* mgr = static_cast<TriggerManager*>(lua_touserdata(L, 1));
//pad the stack with default parameters
if (lua_gettop(L) == 2) {
lua_pushnumber(L, 0.0); //vector.x
lua_pushnumber(L, 0.0); //vector.y
}
if (lua_gettop(L) == 4) {
lua_pushinteger(L, 0); //bounds.x
lua_pushinteger(L, 0); //bounds.y
lua_pushinteger(L, 0); //bounds.w
lua_pushinteger(L, 0); //bounds.h
//create the trigger
int index = mgr->Create(lua_tostring(L, 2));
TriggerData* triggerData = mgr->Get(index);
//origin
if (lua_gettop(L) >= 4) {
triggerData->SetOrigin({lua_tonumber(L, 3), lua_tonumber(L, 4)}); //vectorX, vectorY
}
//create the trigger
int index = mgr->Create(
lua_tostring(L, 2), //handle
{
lua_tonumber(L, 3), //vector.x
lua_tonumber(L, 4) //vector.y
},
{
lua_tointeger(L, 5), //bounds.x
lua_tointeger(L, 6), //bounds.y
lua_tointeger(L, 7), //bounds.w
lua_tointeger(L, 8) //bounds.h
//bounds
if (lua_gettop(L) >= 8) {
triggerData->SetBoundingBox({
lua_tointeger(L, 5), //boundsX
lua_tointeger(L, 6), //boundsY
lua_tointeger(L, 7), //boundsW
lua_tointeger(L, 8) //boundsH
});
}
//if the parameter list isn't capped with a script, append a nil instead
if (lua_type(L, -1) != LUA_TFUNCTION) {
lua_pushnil(L);
}
//set the script reference (may be nil)
triggerData->SetScriptReference(luaL_ref(L, LUA_REGISTRYINDEX));
//push to the scipts
lua_pushlightuserdata(L, static_cast<void*>(mgr->Get(index)) );
lua_pushlightuserdata(L, static_cast<void*>(triggerData));
lua_pushinteger(L, index);
return 2;