Full trigger creation

This commit is contained in:
Kayne Ruse
2015-03-04 02:21:56 +11:00
parent bd68af5875
commit 18a7143926
7 changed files with 61 additions and 57 deletions
+17 -16
View File
@@ -19,10 +19,10 @@ roomSystem.RoomManager.SetOnCreate(function(room, index)
print("", "Creating room: ", roomSystem.Room.GetName(room), index) print("", "Creating room: ", roomSystem.Room.GetName(room), index)
--called ~60 times per second --called ~60 times per second
roomSystem.Room.SetOnTick(room, function(room) -- roomSystem.Room.SetOnTick(room, function(room)
roomSystem.Room.ForEachCharacter(room, function(character) -- roomSystem.Room.ForEachCharacter(room, function(character)
print(characterSystem.Character.GetHandle(character)) -- print(characterSystem.Character.GetHandle(character))
end) -- end)
--[[ --[[
local character = characterSystem.CharacterManager.GetCharacter("handle") local character = characterSystem.CharacterManager.GetCharacter("handle")
if character ~= nil then if character ~= nil then
@@ -36,7 +36,7 @@ roomSystem.RoomManager.SetOnCreate(function(room, index)
end end
end end
--]] --]]
end) -- end)
end) end)
roomSystem.RoomManager.SetOnUnload(function(room, index) roomSystem.RoomManager.SetOnUnload(function(room, index)
@@ -47,20 +47,21 @@ end)
local overworld, uid = roomSystem.RoomManager.CreateRoom("overworld", "overworld.bmp") local overworld, uid = roomSystem.RoomManager.CreateRoom("overworld", "overworld.bmp")
roomSystem.Room.Initialize(overworld, mapSaver.Load, mapSaver.Save, mapMaker.DebugIsland, mapSaver.Save) roomSystem.Room.Initialize(overworld, mapSaver.Load, mapSaver.Save, mapMaker.DebugIsland, mapSaver.Save)
--[[
--debugging --debugging
function dumpTrigger(t)
local originX, originY = triggerSystem.Trigger.GetOrigin(t)
local bx, by, bw, bh = triggerSystem.Trigger.GetBounds(t)
local s = triggerSystem.Trigger.GetScript(t)
print(triggerSystem.Trigger.GetHandle(t), originX, originY, bx, by, bw, bh, s)
end
triggerMgr = roomSystem.Room.GetTriggerMgr(overworld) triggerMgr = roomSystem.Room.GetTriggerMgr(overworld)
trigger1, uid1 = triggerSystem.TriggerManager.Create(triggerMgr, "handle1") trigger1, uid1 = triggerSystem.TriggerManager.Create(triggerMgr, "handle1")
trigger2, uid2 = triggerSystem.TriggerManager.Create(triggerMgr, "handle1") trigger2, uid2 = triggerSystem.TriggerManager.Create(triggerMgr, "handle2", 30.2, 40.2)
trigger3, uid3 = triggerSystem.TriggerManager.Create(triggerMgr, "handle3", 30.2, 40.2, 0, 16, 32, 32, function() end)
print("triggers:", triggerSystem.TriggerManager.GetCount(triggerMgr))
local deleted = triggerSystem.TriggerManager.Unload(triggerMgr, triggerSystem.Trigger.GetHandle(trigger1))
print("triggers:", triggerSystem.TriggerManager.GetCount(triggerMgr))
print("deleted: ", deleted)
--]]
dumpTrigger(trigger1)
dumpTrigger(trigger2)
dumpTrigger(trigger3)
print("Finished the lua script") print("Finished the lua script")
+1 -1
View File
@@ -96,7 +96,7 @@ static int setOnTick(lua_State* L) {
static int getOnTick(lua_State* L) { static int getOnTick(lua_State* L) {
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1)); RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
lua_rawgeti(lua, LUA_REGISTRYINDEX, room->GetTickReference()); lua_rawgeti(L, LUA_REGISTRYINDEX, room->GetTickReference());
return 1; return 1;
} }
+4 -4
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@@ -64,10 +64,10 @@ static int setBoundingBox(lua_State* L) {
static int getBoundingBox(lua_State* L) { static int getBoundingBox(lua_State* L) {
TriggerData* trigger = static_cast<TriggerData*>(lua_touserdata(L, 1)); TriggerData* trigger = static_cast<TriggerData*>(lua_touserdata(L, 1));
lua_pushnumber(L, trigger->GetBoundingBox().x); lua_pushinteger(L, trigger->GetBoundingBox().x);
lua_pushnumber(L, trigger->GetBoundingBox().y); lua_pushinteger(L, trigger->GetBoundingBox().y);
lua_pushnumber(L, trigger->GetBoundingBox().w); lua_pushinteger(L, trigger->GetBoundingBox().w);
lua_pushnumber(L, trigger->GetBoundingBox().h); lua_pushinteger(L, trigger->GetBoundingBox().h);
return 4; return 4;
} }
+8 -8
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@@ -29,12 +29,12 @@ std::string TriggerData::GetHandle() const {
return handle; return handle;
} }
int TriggerData::SetScriptReference(int i) { Vector2 TriggerData::SetOrigin(Vector2 v) {
return scriptRef = i; return origin = v;
} }
int TriggerData::GetScriptReference() { Vector2 TriggerData::GetOrigin() {
return scriptRef; return origin;
} }
BoundingBox TriggerData::SetBoundingBox(BoundingBox b) { BoundingBox TriggerData::SetBoundingBox(BoundingBox b) {
@@ -45,10 +45,10 @@ BoundingBox TriggerData::GetBoundingBox() {
return bounds; return bounds;
} }
Vector2 TriggerData::SetOrigin(Vector2 v) { int TriggerData::SetScriptReference(int i) {
return origin = v; return scriptRef = i;
} }
Vector2 TriggerData::GetOrigin() { int TriggerData::GetScriptReference() {
return origin; return scriptRef;
} }
+2 -3
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@@ -29,13 +29,11 @@ TriggerManager::~TriggerManager() {
UnloadAll(); UnloadAll();
} }
int TriggerManager::Create(std::string handle, Vector2 origin, BoundingBox bounds) { int TriggerManager::Create(std::string handle) {
//implicitly creates the element //implicitly creates the element
TriggerData& triggerData = elementMap[counter]; TriggerData& triggerData = elementMap[counter];
triggerData.SetHandle(handle); triggerData.SetHandle(handle);
triggerData.SetOrigin(origin);
triggerData.SetBoundingBox(bounds);
return counter++; return counter++;
} }
@@ -45,6 +43,7 @@ void TriggerManager::Unload(int uid) {
} }
void TriggerManager::UnloadAll() { void TriggerManager::UnloadAll() {
//TODO: save?
elementMap.clear(); elementMap.clear();
} }
+1 -1
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@@ -38,7 +38,7 @@ public:
~TriggerManager(); ~TriggerManager();
//common public methods //common public methods
int Create(std::string handle, Vector2 origin, BoundingBox bounds); int Create(std::string handle);
void Unload(int uid); void Unload(int uid);
void UnloadAll(); void UnloadAll();
+27 -23
View File
@@ -26,36 +26,40 @@
//TODO: (1) figure out a way to iterate through elements of managers from lua //TODO: (1) figure out a way to iterate through elements of managers from lua
static int create(lua_State* L) { static int create(lua_State* L) {
//DOCS: params: create(triggerMgr, name[, originX, originY[, boundsX, boundsY, boundsW, boundsH]][, script])
//get the trigger manager
TriggerManager* mgr = static_cast<TriggerManager*>(lua_touserdata(L, 1)); TriggerManager* mgr = static_cast<TriggerManager*>(lua_touserdata(L, 1));
//pad the stack with default parameters //create the trigger
if (lua_gettop(L) == 2) { int index = mgr->Create(lua_tostring(L, 2));
lua_pushnumber(L, 0.0); //vector.x TriggerData* triggerData = mgr->Get(index);
lua_pushnumber(L, 0.0); //vector.y
} //origin
if (lua_gettop(L) == 4) { if (lua_gettop(L) >= 4) {
lua_pushinteger(L, 0); //bounds.x triggerData->SetOrigin({lua_tonumber(L, 3), lua_tonumber(L, 4)}); //vectorX, vectorY
lua_pushinteger(L, 0); //bounds.y
lua_pushinteger(L, 0); //bounds.w
lua_pushinteger(L, 0); //bounds.h
} }
//create the trigger //bounds
int index = mgr->Create( if (lua_gettop(L) >= 8) {
lua_tostring(L, 2), //handle triggerData->SetBoundingBox({
{ lua_tointeger(L, 5), //boundsX
lua_tonumber(L, 3), //vector.x lua_tointeger(L, 6), //boundsY
lua_tonumber(L, 4) //vector.y lua_tointeger(L, 7), //boundsW
}, lua_tointeger(L, 8) //boundsH
{
lua_tointeger(L, 5), //bounds.x
lua_tointeger(L, 6), //bounds.y
lua_tointeger(L, 7), //bounds.w
lua_tointeger(L, 8) //bounds.h
}); });
}
//if the parameter list isn't capped with a script, append a nil instead
if (lua_type(L, -1) != LUA_TFUNCTION) {
lua_pushnil(L);
}
//set the script reference (may be nil)
triggerData->SetScriptReference(luaL_ref(L, LUA_REGISTRYINDEX));
//push to the scipts //push to the scipts
lua_pushlightuserdata(L, static_cast<void*>(mgr->Get(index)) ); lua_pushlightuserdata(L, static_cast<void*>(triggerData));
lua_pushinteger(L, index); lua_pushinteger(L, index);
return 2; return 2;