Full trigger creation
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@@ -26,36 +26,40 @@
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//TODO: (1) figure out a way to iterate through elements of managers from lua
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static int create(lua_State* L) {
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//DOCS: params: create(triggerMgr, name[, originX, originY[, boundsX, boundsY, boundsW, boundsH]][, script])
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//get the trigger manager
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TriggerManager* mgr = static_cast<TriggerManager*>(lua_touserdata(L, 1));
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//pad the stack with default parameters
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if (lua_gettop(L) == 2) {
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lua_pushnumber(L, 0.0); //vector.x
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lua_pushnumber(L, 0.0); //vector.y
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}
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if (lua_gettop(L) == 4) {
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lua_pushinteger(L, 0); //bounds.x
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lua_pushinteger(L, 0); //bounds.y
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lua_pushinteger(L, 0); //bounds.w
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lua_pushinteger(L, 0); //bounds.h
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//create the trigger
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int index = mgr->Create(lua_tostring(L, 2));
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TriggerData* triggerData = mgr->Get(index);
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//origin
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if (lua_gettop(L) >= 4) {
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triggerData->SetOrigin({lua_tonumber(L, 3), lua_tonumber(L, 4)}); //vectorX, vectorY
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}
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//create the trigger
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int index = mgr->Create(
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lua_tostring(L, 2), //handle
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{
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lua_tonumber(L, 3), //vector.x
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lua_tonumber(L, 4) //vector.y
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},
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{
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lua_tointeger(L, 5), //bounds.x
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lua_tointeger(L, 6), //bounds.y
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lua_tointeger(L, 7), //bounds.w
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lua_tointeger(L, 8) //bounds.h
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//bounds
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if (lua_gettop(L) >= 8) {
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triggerData->SetBoundingBox({
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lua_tointeger(L, 5), //boundsX
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lua_tointeger(L, 6), //boundsY
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lua_tointeger(L, 7), //boundsW
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lua_tointeger(L, 8) //boundsH
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});
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}
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//if the parameter list isn't capped with a script, append a nil instead
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if (lua_type(L, -1) != LUA_TFUNCTION) {
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lua_pushnil(L);
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}
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//set the script reference (may be nil)
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triggerData->SetScriptReference(luaL_ref(L, LUA_REGISTRYINDEX));
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//push to the scipts
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lua_pushlightuserdata(L, static_cast<void*>(mgr->Get(index)) );
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lua_pushlightuserdata(L, static_cast<void*>(triggerData));
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lua_pushinteger(L, index);
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return 2;
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