Full trigger creation
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@@ -19,10 +19,10 @@ roomSystem.RoomManager.SetOnCreate(function(room, index)
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print("", "Creating room: ", roomSystem.Room.GetName(room), index)
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--called ~60 times per second
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roomSystem.Room.SetOnTick(room, function(room)
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roomSystem.Room.ForEachCharacter(room, function(character)
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print(characterSystem.Character.GetHandle(character))
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end)
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-- roomSystem.Room.SetOnTick(room, function(room)
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-- roomSystem.Room.ForEachCharacter(room, function(character)
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-- print(characterSystem.Character.GetHandle(character))
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-- end)
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--[[
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local character = characterSystem.CharacterManager.GetCharacter("handle")
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if character ~= nil then
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@@ -36,7 +36,7 @@ roomSystem.RoomManager.SetOnCreate(function(room, index)
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end
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end
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--]]
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end)
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-- end)
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end)
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roomSystem.RoomManager.SetOnUnload(function(room, index)
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@@ -47,20 +47,21 @@ end)
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local overworld, uid = roomSystem.RoomManager.CreateRoom("overworld", "overworld.bmp")
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roomSystem.Room.Initialize(overworld, mapSaver.Load, mapSaver.Save, mapMaker.DebugIsland, mapSaver.Save)
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--[[
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--debugging
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function dumpTrigger(t)
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local originX, originY = triggerSystem.Trigger.GetOrigin(t)
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local bx, by, bw, bh = triggerSystem.Trigger.GetBounds(t)
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local s = triggerSystem.Trigger.GetScript(t)
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print(triggerSystem.Trigger.GetHandle(t), originX, originY, bx, by, bw, bh, s)
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end
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triggerMgr = roomSystem.Room.GetTriggerMgr(overworld)
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trigger1, uid1 = triggerSystem.TriggerManager.Create(triggerMgr, "handle1")
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trigger2, uid2 = triggerSystem.TriggerManager.Create(triggerMgr, "handle1")
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print("triggers:", triggerSystem.TriggerManager.GetCount(triggerMgr))
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local deleted = triggerSystem.TriggerManager.Unload(triggerMgr, triggerSystem.Trigger.GetHandle(trigger1))
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print("triggers:", triggerSystem.TriggerManager.GetCount(triggerMgr))
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print("deleted: ", deleted)
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--]]
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trigger2, uid2 = triggerSystem.TriggerManager.Create(triggerMgr, "handle2", 30.2, 40.2)
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trigger3, uid3 = triggerSystem.TriggerManager.Create(triggerMgr, "handle3", 30.2, 40.2, 0, 16, 32, 32, function() end)
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dumpTrigger(trigger1)
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dumpTrigger(trigger2)
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dumpTrigger(trigger3)
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print("Finished the lua script")
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