diff --git a/common/map/region_pager_base.cpp b/common/map/region_pager_base.cpp index 8c31df1..f288ef0 100644 --- a/common/map/region_pager_base.cpp +++ b/common/map/region_pager_base.cpp @@ -91,8 +91,9 @@ Region* RegionPagerBase::CreateRegion(int x, int y) { } void RegionPagerBase::UnloadRegion(int x, int y) { - //custom loop, not FindRegion() - regionList.remove_if([x, y](Region& region) -> bool { return region.GetX() == x && region.GetY() == y; }); + regionList.remove_if([x, y](Region& region) -> bool { + return region.GetX() == x && region.GetY() == y; + }); } void RegionPagerBase::UnloadAll() { diff --git a/common/network/udp_network_utility.cpp b/common/network/udp_network_utility.cpp index ad97a1c..2b90df8 100644 --- a/common/network/udp_network_utility.cpp +++ b/common/network/udp_network_utility.cpp @@ -25,7 +25,7 @@ #include -//BUGFIX: memset() is used before sending a packet to remove old data; you don't want to send sensitive data over the network +//NOTE: memset() is used before sending a packet to remove old data; you don't want to send sensitive data over the network //NOTE: don't confuse SerialPacket with UDPpacket void UDPNetworkUtility::Open(int port) { diff --git a/todo.txt b/todo.txt index f3394b6..c5f5afd 100644 --- a/todo.txt +++ b/todo.txt @@ -5,14 +5,9 @@ TODO: make the whole thing more fault tolerant TODO: Authentication TODO: server is slaved to the client -TODO: I completely forgot about status ailments TODO: Time delay for requesting region packets TODO: command line parameters overriding config.cfg settings ---Battle System-- - -TODO - --Requirements-- The enemies need AI scripts