Added more rejection packets, revised some logic
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@@ -151,7 +151,7 @@ void ServerApplication::Proc() {
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//TODO: This could be checked only every few seconds
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//Check connections
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for (auto& it : clientMap) {
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if (std::chrono::steady_clock::now() - it.second.GetLastBeat() > std::chrono::seconds(5)) {
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if (std::chrono::steady_clock::now() - it.second.GetLastBeat() > std::chrono::seconds(3)) {
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ServerPacket newPacket;
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newPacket.type = SerialPacketType::PING;
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network.SendTo(it.second.GetAddress(), &newPacket);
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