Added the escape hotkey, refined BoundingBox a bit
LobbyMenu also searches for a server as soon as you enter, so you don't have to press an extra button, a good feature.
This commit is contained in:
@@ -124,7 +124,11 @@ void CleanUp::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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}
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}
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void CleanUp::KeyDown(SDL_KeyboardEvent const& key) {
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void CleanUp::KeyDown(SDL_KeyboardEvent const& key) {
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//
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switch(key.keysym.sym) {
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case SDLK_ESCAPE:
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SetNextScene(SceneList::MAINMENU);
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break;
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}
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}
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}
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void CleanUp::KeyUp(SDL_KeyboardEvent const& key) {
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void CleanUp::KeyUp(SDL_KeyboardEvent const& key) {
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@@ -1,220 +0,0 @@
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/* Copyright: (c) Kayne Ruse 2013, 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "in_combat.hpp"
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#include "channels.hpp"
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#include "utility.hpp"
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#include "config_utility.hpp"
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#include <stdexcept>
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//-------------------------
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//Public access members
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//-------------------------
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InCombat::InCombat(
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UDPNetworkUtility* const argNetwork,
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int* const argClientIndex,
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int* const argAccountIndex,
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int* const argCharacterIndex,
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CharacterMap* argCharacterMap
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):
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network(*argNetwork),
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clientIndex(*argClientIndex),
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accountIndex(*argAccountIndex),
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characterIndex(*argCharacterIndex),
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characterMap(*argCharacterMap)
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{
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/* //setup the utility objects
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buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
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buttonImage.SetClipH(buttonImage.GetClipH()/3);
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font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
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//pass the utility objects
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backButton.SetImage(&buttonImage);
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backButton.SetFont(&font);
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//set the button positions
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backButton.SetX(50);
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backButton.SetY(50 + buttonImage.GetClipH() * 0);
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//set the button texts
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backButton.SetText("Back");
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//request a sync
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RequestSynchronize();
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*/
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//debug
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//
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}
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InCombat::~InCombat() {
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//
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}
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//-------------------------
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//Frame loop
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//-------------------------
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void InCombat::FrameStart() {
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//
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}
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void InCombat::Update(double delta) {
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//suck in and process all waiting packets
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SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE));
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while(network.Receive(packetBuffer)) {
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HandlePacket(packetBuffer);
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}
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free(static_cast<void*>(packetBuffer));
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//TODO: more
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}
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void InCombat::FrameEnd() {
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//
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}
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void InCombat::RenderFrame() {
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SDL_FillRect(GetScreen(), 0, 0);
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Render(GetScreen());
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SDL_Flip(GetScreen());
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fps.Calculate();
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}
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void InCombat::Render(SDL_Surface* const screen) {
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//TODO: draw the background
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//TODO: draw the characters
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//TODO: draw the enemies
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//TODO: draw the UI
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}
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//-------------------------
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//Event handlers
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//-------------------------
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void InCombat::QuitEvent() {
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//exit the game AND the server
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RequestDisconnect();
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SetNextScene(SceneList::QUIT);
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}
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void InCombat::MouseMotion(SDL_MouseMotionEvent const& motion) {
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//
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}
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void InCombat::MouseButtonDown(SDL_MouseButtonEvent const& button) {
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//
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}
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void InCombat::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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//
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}
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void InCombat::KeyDown(SDL_KeyboardEvent const& key) {
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//
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}
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void InCombat::KeyUp(SDL_KeyboardEvent const& key) {
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//
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}
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//-------------------------
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//Network handlers
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//-------------------------
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void InCombat::HandlePacket(SerialPacket* const argPacket) {
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switch(argPacket->type) {
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case SerialPacketType::DISCONNECT:
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HandleDisconnect(argPacket);
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break;
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//handle errors
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default:
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throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in InCombat: " + to_string_custom(static_cast<int>(argPacket->type)) ));
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break;
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}
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}
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void InCombat::HandleDisconnect(SerialPacket* const) {
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SetNextScene(SceneList::CLEANUP);
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}
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//TODO: more network handlers
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//-------------------------
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//Server control
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//-------------------------
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void InCombat::RequestSynchronize() {
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ClientPacket newPacket;
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//request a sync
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newPacket.type = SerialPacketType::SYNCHRONIZE;
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newPacket.clientIndex = clientIndex;
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newPacket.accountIndex = accountIndex;
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network.SendTo(Channels::SERVER, &newPacket);
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}
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void InCombat::SendPlayerUpdate() {
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CharacterPacket newPacket;
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//pack the packet
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newPacket.type = SerialPacketType::CHARACTER_UPDATE;
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newPacket.characterIndex = characterIndex;
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//handle, avatar
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newPacket.accountIndex = accountIndex;
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// newPacket.roomIndex = localCharacter->roomIndex;
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// newPacket.origin = localCharacter->origin;
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// newPacket.motion = localCharacter->motion;
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// newPacket.stats = localCharacter->stats;
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//TODO: gameplay components: equipment, items, buffs, debuffs
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network.SendTo(Channels::SERVER, &newPacket);
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}
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void InCombat::RequestDisconnect() {
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ClientPacket newPacket;
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//send a disconnect request
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newPacket.type = SerialPacketType::DISCONNECT;
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newPacket.clientIndex = clientIndex;
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newPacket.accountIndex = accountIndex;
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network.SendTo(Channels::SERVER, &newPacket);
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}
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void InCombat::RequestShutdown() {
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ClientPacket newPacket;
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//send a shutdown request
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newPacket.type = SerialPacketType::SHUTDOWN;
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newPacket.clientIndex = clientIndex;
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newPacket.accountIndex = accountIndex;
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network.SendTo(Channels::SERVER, &newPacket);
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}
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@@ -1,94 +0,0 @@
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/* Copyright: (c) Kayne Ruse 2013, 2014
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*
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* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
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*/
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#ifndef INCOMBAT_HPP_
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#define INCOMBAT_HPP_
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//network
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#include "udp_network_utility.hpp"
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//graphics
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#include "image.hpp"
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#include "raster_font.hpp"
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#include "button.hpp"
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//common
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#include "frame_rate.hpp"
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#include "character.hpp"
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//client
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#include "base_scene.hpp"
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class InCombat : public BaseScene {
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public:
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//Public access members
|
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InCombat(
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UDPNetworkUtility* const argNetwork,
|
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int* const argClientIndex,
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int* const argAccountIndex,
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int* const argCharacterIndex,
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CharacterMap* argCharacterMap
|
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);
|
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~InCombat();
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|
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protected:
|
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||||||
//Frame loop
|
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void FrameStart();
|
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void Update(double delta);
|
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void FrameEnd();
|
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void RenderFrame();
|
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void Render(SDL_Surface* const);
|
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||||||
|
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//Event handlers
|
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void QuitEvent();
|
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void MouseMotion(SDL_MouseMotionEvent const&);
|
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void MouseButtonDown(SDL_MouseButtonEvent const&);
|
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void MouseButtonUp(SDL_MouseButtonEvent const&);
|
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void KeyDown(SDL_KeyboardEvent const&);
|
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void KeyUp(SDL_KeyboardEvent const&);
|
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|
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//Network handlers
|
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void HandlePacket(SerialPacket* const);
|
|
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void HandleDisconnect(SerialPacket* const);
|
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|
|
||||||
//Server control
|
|
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void RequestSynchronize();
|
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void SendPlayerUpdate();
|
|
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void RequestDisconnect();
|
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||||||
void RequestShutdown();
|
|
||||||
|
|
||||||
//shared parameters
|
|
||||||
UDPNetworkUtility& network;
|
|
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int& clientIndex;
|
|
||||||
int& accountIndex;
|
|
||||||
int& characterIndex;
|
|
||||||
CharacterMap& characterMap;
|
|
||||||
|
|
||||||
//graphics
|
|
||||||
//TODO: graphics
|
|
||||||
|
|
||||||
//UI
|
|
||||||
//TODO: UI
|
|
||||||
FrameRate fps;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -205,6 +205,13 @@ void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//hotkeys
|
||||||
|
switch(key.keysym.sym) {
|
||||||
|
case SDLK_ESCAPE:
|
||||||
|
RequestDisconnect();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
//player movement
|
//player movement
|
||||||
Vector2 motion = localCharacter->GetMotion();
|
Vector2 motion = localCharacter->GetMotion();
|
||||||
switch(key.keysym.sym) {
|
switch(key.keysym.sym) {
|
||||||
|
|||||||
@@ -65,6 +65,9 @@ LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
|
|||||||
|
|
||||||
//BUGFIX: Eat incoming packets
|
//BUGFIX: Eat incoming packets
|
||||||
while(network.Receive());
|
while(network.Receive());
|
||||||
|
|
||||||
|
//Initial broadcast
|
||||||
|
SendBroadcastRequest();
|
||||||
}
|
}
|
||||||
|
|
||||||
LobbyMenu::~LobbyMenu() {
|
LobbyMenu::~LobbyMenu() {
|
||||||
@@ -104,7 +107,10 @@ void LobbyMenu::Render(SDL_Surface* const screen) {
|
|||||||
for (int i = 0; i < serverInfo.size(); i++) {
|
for (int i = 0; i < serverInfo.size(); i++) {
|
||||||
//draw the selected server's highlight
|
//draw the selected server's highlight
|
||||||
if (selection == &serverInfo[i]) {
|
if (selection == &serverInfo[i]) {
|
||||||
SDL_Rect r = listBox;
|
SDL_Rect r = {
|
||||||
|
(Sint16)listBox.x, (Sint16)listBox.y,
|
||||||
|
(Uint16)listBox.w, (Uint16)listBox.h
|
||||||
|
};
|
||||||
r.y += i * listBox.h;
|
r.y += i * listBox.h;
|
||||||
SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 255, 127, 39));
|
SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 255, 127, 39));
|
||||||
}
|
}
|
||||||
@@ -142,39 +148,19 @@ void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
|||||||
|
|
||||||
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||||
if (search.MouseButtonUp(button) == Button::State::HOVER) {
|
if (search.MouseButtonUp(button) == Button::State::HOVER) {
|
||||||
//broadcast to the network, or a specific server
|
SendBroadcastRequest();
|
||||||
SerialPacket packet;
|
|
||||||
packet.type = SerialPacketType::BROADCAST_REQUEST;
|
|
||||||
network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
|
|
||||||
|
|
||||||
//reset the server list
|
|
||||||
serverInfo.clear();
|
|
||||||
selection = nullptr;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
|
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
|
||||||
//pack the packet
|
SendJoinRequest();
|
||||||
ClientPacket packet;
|
|
||||||
packet.type = SerialPacketType::JOIN_REQUEST;
|
|
||||||
strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
|
|
||||||
|
|
||||||
//join the selected server
|
|
||||||
network.SendTo(&selection->address, &packet);
|
|
||||||
selection = nullptr;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
else if (back.MouseButtonUp(button) == Button::State::HOVER) {
|
else if (back.MouseButtonUp(button) == Button::State::HOVER) {
|
||||||
SetNextScene(SceneList::MAINMENU);
|
SetNextScene(SceneList::MAINMENU);
|
||||||
}
|
}
|
||||||
|
|
||||||
else if (
|
//has the user selected a server on the list?
|
||||||
//has the user selected a server on the list?
|
BoundingBox tmpBox = listBox;
|
||||||
//TODO: replace with regular collision checker
|
tmpBox.h *= serverInfo.size();
|
||||||
button.x > listBox.x &&
|
if (tmpBox.CheckOverlap({button.x, button.y})) {
|
||||||
button.x < listBox.x + listBox.w &&
|
|
||||||
button.y > listBox.y &&
|
|
||||||
button.y < listBox.y + listBox.h * serverInfo.size()
|
|
||||||
) {
|
|
||||||
selection = &serverInfo[(button.y - listBox.y)/listBox.h];
|
selection = &serverInfo[(button.y - listBox.y)/listBox.h];
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
@@ -183,7 +169,11 @@ void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void LobbyMenu::KeyDown(SDL_KeyboardEvent const& key) {
|
void LobbyMenu::KeyDown(SDL_KeyboardEvent const& key) {
|
||||||
//
|
switch(key.keysym.sym) {
|
||||||
|
case SDLK_ESCAPE:
|
||||||
|
SetNextScene(SceneList::MAINMENU);
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
|
void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
|
||||||
@@ -237,4 +227,30 @@ void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
|
|||||||
strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
|
strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
|
||||||
newPacket.accountIndex = accountIndex;
|
newPacket.accountIndex = accountIndex;
|
||||||
network.SendTo(Channels::SERVER, &newPacket);
|
network.SendTo(Channels::SERVER, &newPacket);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//server control
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void LobbyMenu::SendBroadcastRequest() {
|
||||||
|
//broadcast to the network, or a specific server
|
||||||
|
SerialPacket packet;
|
||||||
|
packet.type = SerialPacketType::BROADCAST_REQUEST;
|
||||||
|
network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
|
||||||
|
|
||||||
|
//reset the server list
|
||||||
|
serverInfo.clear();
|
||||||
|
selection = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
void LobbyMenu::SendJoinRequest() {
|
||||||
|
//pack the packet
|
||||||
|
ClientPacket packet;
|
||||||
|
packet.type = SerialPacketType::JOIN_REQUEST;
|
||||||
|
strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
|
||||||
|
|
||||||
|
//join the selected server
|
||||||
|
network.SendTo(&selection->address, &packet);
|
||||||
|
selection = nullptr;
|
||||||
|
}
|
||||||
|
|||||||
@@ -26,6 +26,7 @@
|
|||||||
#include "image.hpp"
|
#include "image.hpp"
|
||||||
#include "raster_font.hpp"
|
#include "raster_font.hpp"
|
||||||
#include "button.hpp"
|
#include "button.hpp"
|
||||||
|
#include "bounding_box.hpp"
|
||||||
|
|
||||||
//utilities
|
//utilities
|
||||||
#include "config_utility.hpp"
|
#include "config_utility.hpp"
|
||||||
@@ -62,6 +63,10 @@ protected:
|
|||||||
void HandleBroadcastResponse(ServerPacket* const);
|
void HandleBroadcastResponse(ServerPacket* const);
|
||||||
void HandleJoinResponse(ClientPacket* const);
|
void HandleJoinResponse(ClientPacket* const);
|
||||||
|
|
||||||
|
//server control
|
||||||
|
void SendBroadcastRequest();
|
||||||
|
void SendJoinRequest();
|
||||||
|
|
||||||
//shared parameters
|
//shared parameters
|
||||||
ConfigUtility& config = ConfigUtility::GetSingleton();
|
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||||
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
|
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
|
||||||
@@ -86,9 +91,9 @@ protected:
|
|||||||
|
|
||||||
std::vector<ServerInformation> serverInfo;
|
std::vector<ServerInformation> serverInfo;
|
||||||
|
|
||||||
//a terrible hack, forgive me
|
//NOTE: a terrible hack
|
||||||
//I'd love a proper gui system for this
|
//I'd love a proper gui system for this
|
||||||
SDL_Rect listBox;
|
BoundingBox listBox;
|
||||||
ServerInformation* selection = nullptr;
|
ServerInformation* selection = nullptr;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -92,7 +92,11 @@ void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void OptionsMenu::KeyDown(SDL_KeyboardEvent const& key) {
|
void OptionsMenu::KeyDown(SDL_KeyboardEvent const& key) {
|
||||||
//
|
switch(key.keysym.sym) {
|
||||||
|
case SDLK_ESCAPE:
|
||||||
|
SetNextScene(SceneList::MAINMENU);
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OptionsMenu::KeyUp(SDL_KeyboardEvent const& key) {
|
void OptionsMenu::KeyUp(SDL_KeyboardEvent const& key) {
|
||||||
|
|||||||
@@ -32,6 +32,7 @@ public:
|
|||||||
int w, h;
|
int w, h;
|
||||||
|
|
||||||
BoundingBox() = default;
|
BoundingBox() = default;
|
||||||
|
BoundingBox(int i, int j): x(i), y(j), w(0), h(0) {};
|
||||||
BoundingBox(int i, int j, int k, int l): x(i), y(j), w(k), h(l) {};
|
BoundingBox(int i, int j, int k, int l): x(i), y(j), w(k), h(l) {};
|
||||||
~BoundingBox() = default;
|
~BoundingBox() = default;
|
||||||
BoundingBox& operator=(BoundingBox const&) = default;
|
BoundingBox& operator=(BoundingBox const&) = default;
|
||||||
@@ -62,7 +63,7 @@ public:
|
|||||||
};
|
};
|
||||||
|
|
||||||
//This is explicitly a POD
|
//This is explicitly a POD
|
||||||
static_assert(std::is_pod<Vector2>::value, "BoundingBox is not a POD");
|
static_assert(std::is_pod<BoundingBox>::value, "BoundingBox is not a POD");
|
||||||
|
|
||||||
#include "vector2.hpp"
|
#include "vector2.hpp"
|
||||||
|
|
||||||
|
|||||||
@@ -1,40 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "check_bounds.hpp"
|
|
||||||
|
|
||||||
bool checkPoint(Vector2 const& origin, Vector2 const& bound, Vector2 const& point) {
|
|
||||||
return !(
|
|
||||||
point.x < origin.x ||
|
|
||||||
point.y < origin.y ||
|
|
||||||
point.x >= origin.x + bound.x ||
|
|
||||||
point.y >= origin.y + bound.y
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool checkOverlap(Vector2 const& originOne, Vector2 const& boundOne, Vector2 const& originTwo, Vector2 const& boundTwo) {
|
|
||||||
return !(
|
|
||||||
originOne.x >= originTwo.x + boundTwo.x ||
|
|
||||||
originOne.x + boundOne.x >= originTwo.x ||
|
|
||||||
originOne.y >= originTwo.y + boundTwo.y ||
|
|
||||||
originOne.y + boundOne.y >= originTwo.y
|
|
||||||
);
|
|
||||||
}
|
|
||||||
@@ -1,30 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#ifndef CHECKBOUNDS_HPP_
|
|
||||||
#define CHECKBOUNDS_HPP_
|
|
||||||
|
|
||||||
#include "vector2.hpp"
|
|
||||||
|
|
||||||
bool checkPoint(Vector2 const& origin, Vector2 const& bound, Vector2 const& point);
|
|
||||||
bool checkOverlap(Vector2 const& originOne, Vector2 const& boundOne, Vector2 const& originTwo, Vector2 const& boundTwo);
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,5 +1,6 @@
|
|||||||
TODO: encapsulate the data structures
|
TODO: encapsulate the data structures
|
||||||
TODO: Get the rooms working
|
TODO: Get the rooms working
|
||||||
|
TODO: A proper logging system
|
||||||
|
|
||||||
TODO: make the whole thing more fault tolerant
|
TODO: make the whole thing more fault tolerant
|
||||||
TODO: Authentication
|
TODO: Authentication
|
||||||
|
|||||||
Reference in New Issue
Block a user