Added the escape hotkey, refined BoundingBox a bit
LobbyMenu also searches for a server as soon as you enter, so you don't have to press an extra button, a good feature.
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@@ -32,6 +32,7 @@ public:
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int w, h;
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BoundingBox() = default;
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BoundingBox(int i, int j): x(i), y(j), w(0), h(0) {};
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BoundingBox(int i, int j, int k, int l): x(i), y(j), w(k), h(l) {};
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~BoundingBox() = default;
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BoundingBox& operator=(BoundingBox const&) = default;
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@@ -62,7 +63,7 @@ public:
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};
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//This is explicitly a POD
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static_assert(std::is_pod<Vector2>::value, "BoundingBox is not a POD");
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static_assert(std::is_pod<BoundingBox>::value, "BoundingBox is not a POD");
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#include "vector2.hpp"
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@@ -1,40 +0,0 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "check_bounds.hpp"
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bool checkPoint(Vector2 const& origin, Vector2 const& bound, Vector2 const& point) {
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return !(
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point.x < origin.x ||
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point.y < origin.y ||
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point.x >= origin.x + bound.x ||
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point.y >= origin.y + bound.y
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);
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}
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bool checkOverlap(Vector2 const& originOne, Vector2 const& boundOne, Vector2 const& originTwo, Vector2 const& boundTwo) {
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return !(
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originOne.x >= originTwo.x + boundTwo.x ||
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originOne.x + boundOne.x >= originTwo.x ||
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originOne.y >= originTwo.y + boundTwo.y ||
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originOne.y + boundOne.y >= originTwo.y
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);
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}
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@@ -1,30 +0,0 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef CHECKBOUNDS_HPP_
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#define CHECKBOUNDS_HPP_
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#include "vector2.hpp"
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bool checkPoint(Vector2 const& origin, Vector2 const& bound, Vector2 const& point);
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bool checkOverlap(Vector2 const& originOne, Vector2 const& boundOne, Vector2 const& originTwo, Vector2 const& boundTwo);
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#endif
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