Added the escape hotkey, refined BoundingBox a bit
LobbyMenu also searches for a server as soon as you enter, so you don't have to press an extra button, a good feature.
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@@ -205,6 +205,13 @@ void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
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return;
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}
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//hotkeys
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switch(key.keysym.sym) {
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case SDLK_ESCAPE:
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RequestDisconnect();
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break;
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}
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//player movement
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Vector2 motion = localCharacter->GetMotion();
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switch(key.keysym.sym) {
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