Added LocalCharacter & BaseMonster
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@@ -19,9 +19,9 @@
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "character.hpp"
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#include "base_character.hpp"
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void Character::CorrectSprite() {
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void BaseCharacter::CorrectSprite() {
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//NOTE: These must correspond to the sprite sheet in use
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if (motion.y > 0) {
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sprite.SetYIndex(0);
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