Added LocalCharacter & BaseMonster
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@@ -19,9 +19,9 @@
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "character.hpp"
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#include "base_character.hpp"
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void Character::CorrectSprite() {
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void BaseCharacter::CorrectSprite() {
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//NOTE: These must correspond to the sprite sheet in use
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if (motion.y > 0) {
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sprite.SetYIndex(0);
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@@ -19,29 +19,24 @@
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef CHARACTER_HPP_
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#define CHARACTER_HPP_
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#ifndef BASECHARACTER_HPP_
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#define BASECHARACTER_HPP_
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//components
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#include "character_defines.hpp"
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#include "renderable.hpp"
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#include "statistics.hpp"
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//std namespace
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#include <string>
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#include <cmath>
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class Character : public Renderable {
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class BaseCharacter : public Renderable {
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public:
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Character() = default;
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~Character() = default;
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BaseCharacter() = default;
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virtual ~BaseCharacter() = default;
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//graphics
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void CorrectSprite();
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//gameplay
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Statistics* GetStats() { return &stats; }
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//metadata
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int SetOwner(int i) { return owner = i; }
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int GetOwner() { return owner; }
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@@ -51,19 +46,10 @@ public:
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std::string GetAvatar() const { return avatar; }
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private:
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//base statistics
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Statistics stats;
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//gameplay components: equipment, items, buffs, debuffs...
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//metadata
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int owner;
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std::string handle;
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std::string avatar;
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};
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//tmp
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#include <map>
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typedef std::map<int, Character> CharacterMap;
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#endif
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@@ -0,0 +1,23 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "base_monster.hpp"
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@@ -0,0 +1,36 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef BASEMONSTER_HPP_
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#define BASEMONSTER_HPP_
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#include "renderable.hpp"
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class BaseMonster {
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public:
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BaseMonster();
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virtual ~BaseMonster();
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private:
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//
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};
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#endif
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@@ -0,0 +1,23 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "local_character.hpp"
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@@ -0,0 +1,40 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef LOCALCHARACTER_HPP_
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#define LOCALCHARACTER_HPP_
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#include "base_character.hpp"
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#include "statistics.hpp"
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class LocalCharacter : public BaseCharacter {
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public:
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LocalCharacter() = default;
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~LocalCharacter() = default;
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Statistics* GetBaseStats() { return &baseStats; }
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private:
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Statistics baseStats;
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//TODO: weapons, armour, buffs, debuffs, etc.
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};
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#endif
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@@ -1,5 +1,5 @@
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#config
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INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
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INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/utilities
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LIBS+=
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CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
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