BUGFIX: Found an error in SQL save statements

The character's positions are now persistent between logins.
This commit is contained in:
Kayne Ruse
2014-05-13 04:33:38 +10:00
parent c5e8f1b3af
commit 14b330009b
2 changed files with 7 additions and 9 deletions
+4 -5
View File
@@ -31,7 +31,7 @@
static const char* CREATE_CHARACTER = "INSERT INTO PlayerCharacters (owner, handle, avatar) VALUES (?, ?, ?);";
static const char* LOAD_CHARACTER = "SELECT * FROM PlayerCharacters WHERE handle = ?;";
static const char* SAVE_CHARACTER = "INSERT OR REPLACE INTO PlayerCharacters (uid, owner, mapIndex, positionX, positionY) VALUES (?, ?, ?, ?, ?);";
static const char* SAVE_CHARACTER = "UPDATE OR FAIL PlayerCharacters SET mapIndex = ?2, positionX = ?3, positionY = ?4 WHERE uid = ?1;";
static const char* DELETE_CHARACTER = "DELETE FROM PlayerCharacters WHERE uid = ?;";
//-------------------------
@@ -172,10 +172,9 @@ int ServerApplication::SaveCharacter(int uid) {
//parameters
bool ret = false;
ret |= sqlite3_bind_int(statement, 1, uid) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 2, character.owner) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 3, character.mapIndex) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 4, (int)character.position.x) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 5, (int)character.position.y) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 2, character.mapIndex) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 3, (int)character.position.x) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 4, (int)character.position.y) != SQLITE_OK;
//TODO: stats, etc.
//check for binding errors