Renamed monsters to creatures in the code

This commit is contained in:
2016-03-21 19:49:41 +11:00
parent a86a41ad46
commit 13e67746b4
9 changed files with 76 additions and 76 deletions
+8 -8
View File
@@ -21,7 +21,7 @@
*/
#pragma once
#include "monster_data.hpp"
#include "creature_data.hpp"
#include "lua.hpp"
#include "sqlite3.h"
@@ -30,22 +30,22 @@
#include <map>
#include <string>
class MonsterManager {
class CreatureManager {
public:
MonsterManager();
~MonsterManager();
CreatureManager();
~CreatureManager();
//common public methods
int Create(std::string avatar, int scriptRef);
void Unload(int uid);
void UnloadAll();
void UnloadIf(std::function<bool(std::pair<const int, MonsterData const&>)> fn);
void UnloadIf(std::function<bool(std::pair<const int, CreatureData const&>)> fn);
//accessors & mutators
MonsterData* Get(int uid);
CreatureData* Get(int uid);
int GetLoadedCount();
std::map<int, MonsterData>* GetContainer();
std::map<int, CreatureData>* GetContainer();
//hooks
lua_State* SetLuaState(lua_State* L);
@@ -55,7 +55,7 @@ public:
private:
//members
std::map<int, MonsterData> elementMap;
std::map<int, CreatureData> elementMap;
int counter = 0;
lua_State* lua = nullptr;
sqlite3* database = nullptr;