Renamed monsters to creatures in the code

This commit is contained in:
2016-03-21 19:49:41 +11:00
parent a86a41ad46
commit 13e67746b4
9 changed files with 76 additions and 76 deletions
+5 -5
View File
@@ -27,17 +27,17 @@
#include <string>
/* DOCS: Monster attributes, read more
/* DOCS: Creature attributes, read more
* species (avatar, script)
* level
* health/mana
* permadeath/respawn
*/
class MonsterData: public Entity {
class CreatureData: public Entity {
public:
MonsterData(std::string avatar, int scriptRef);
~MonsterData() = default;
CreatureData(std::string avatar, int scriptRef);
~CreatureData() = default;
virtual void Update();
@@ -50,7 +50,7 @@ public:
int GetScriptReference();
private:
friend class MonsterManager;
friend class CreatureManager;
std::string avatar;
int scriptRef = LUA_NOREF;