Renamed monsters to creatures in the code
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@@ -19,17 +19,17 @@
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "monster_data.hpp"
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#include "creature_data.hpp"
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MonsterData::MonsterData(std::string _avatar, int _scriptRef):
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Entity("monster"),
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CreatureData::CreatureData(std::string _avatar, int _scriptRef):
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Entity("creature"),
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avatar(_avatar),
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scriptRef(_scriptRef)
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{
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//EMPTY
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}
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void MonsterData::Update() {
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void CreatureData::Update() {
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Entity::Update();
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//TODO: (0) call the script reference
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}
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@@ -38,18 +38,18 @@ void MonsterData::Update() {
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//accessors & mutators
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//-------------------------
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std::string MonsterData::SetAvatar(std::string s) {
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std::string CreatureData::SetAvatar(std::string s) {
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return avatar = s;
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}
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std::string MonsterData::GetAvatar() {
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std::string CreatureData::GetAvatar() {
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return avatar;
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}
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int MonsterData::SetScriptReference(int i) {
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int CreatureData::SetScriptReference(int i) {
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return scriptRef = i;
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}
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int MonsterData::GetScriptReference() {
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int CreatureData::GetScriptReference() {
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return scriptRef;
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}
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